New champion 2015

Sami AA·12/25/2014, 10:26:29 AM·1 votes·1,125 views

Hi! :D I have this idea of a champion that came up to my mind, so if u have time plz read my champion idea because it is long :)

   Information about the champion:-

He has one arm and wields a staff that changes depending on the ability used. His ultimate grows an artificial arm that upgrades and improves his basic abilities when u toggle it on making him a deadly target late game.

Attack damage: 9/10 Ability Power: 7/10 Defense: 2/10 Difficulty: ??/10 ( I rate 10/10 )

Name of the champion: ???? ( Sry I am not good at giving names :C )

What makes this champion Special?

  • His basic attack speed and range changes in each form.
  • His attack speed can not be decreased nor increased by any source of buff or debuff except this champion's OWN buffs from his basic abilities.
  • His basic attacks can not crit in two certain forms.
  • The master of Passives ( has so many passives )
  • He gains AP based on AD, but gets reduced AP from items, runes, masteries and buffs.

Now let's get into his passives and abilities and see what they do :)

Passive: "Sacred Staff":- Activating a basic ability will change his form ( mainly his staff color ) also granting a passive, but only one passive can be gained from his basic abilities at a given time ( except if he toggles on his ultimate ). In addition, this champion changes his attack speed, attack range and animation based on the form he is using plus this champion is immune to any buff or debuff affecting this champion's attackspeed except his own buffs from his basic abilities.

**Q- Devastating Beam:- **U can say it is like Viktor's laser thingy, but much bigger and weaker. ~At level 1:- Mana cost= 60 (increases each rank) , Cooldown= 8 seconds. _Active: Fires a laser beam in a line dealing 40 (60% AP) magic damage to all enemies struck by the laser. _Form: After activating "Devastating beam", this champion goes into the form of "Laser staff" in which his staff becomes red firing smaller and weaker laser beams as basic attacks. His attack speed becomes 0.80 (which increases in each rank by 0.15) and his attack range becomes 500. _Passive: Basic attacks deal bonus 20 true damage to towers and 10 (+20% AP) bonus magic damage to champions. This effect can not occur on the same champion for 5 seconds and basic attacks on this form can not crit. Additionally, casting "devastating beam" lowers the cool down of " Ground dash by 2 seconds"

**W- Live and Run:- ** Just like Soraka or Sona , but more OP and the heal is less annoying ( The heal is not as much as Soraka's or Sona's heal, but more than Alistar's by a bit) ~ At level 1:- Mana Cost= 50 Mana ( increases each rank ), Cooldown= 10 seconds. _Active: Heals himself or a targeted ally for 30(+20% AP ) and increases the movement speed of the healed unit for 70% of their total movement speed that decays over 1.5 seconds. _Form: After activating "Live and Run", this champion goes into the form of "Medical staff" in which his staff becomes green and has fixed attack speed of 0.5 and attack range of 625. _Passive: Basic attacks will cost mana to be able to use them on allied turret, champions, enemy turrets, and neutral monsters for additional effects. The attack speed in this form increases to 1.5 when nearby an ally low on health. Also, basic attacks in this form can not crit.

Medical staff passive effects:- **~On Ally: **Heals the selected ally or minion or champion for 10 (+10%AP ). Can not use a basic attack on the same target for 12 seconds. **~On self: **Healed for 50(+5% AP) and makes the next basic attack for 5 seconds do double damage and apply grievous wounds to the target hit with this effect for 5 seconds. Can not self heal again for 12 seconds. **On Allied Turret: **The turret is shielded for 50 damage ( +50% AD ) and randomly increases the attack speed of it ( can not be higher than 1.8) also the attack range is randomly increased ( can not be higher than 1250 ). This effect can not be cast on the same turret for 50 seconds and can not be used on the inhibitor and nexus towers. ** On Enemy turret: **Attack damage of that turret is decreased by 50 that stacks up to 3 times ( the stacks will not refresh and can not re stack on the same turret for 20 seconds. Also the attack speed is randomly reduced but can not be lower than 0.5. This effect can not be used on the enemy inhibitor and enemy nexus towers. ~On Neutral monsters: Damaging neutral monsters by a basic attack will give the debuff " Attack treat fully " to them for 10 seconds making their next attack heal instead of doing damage. This effect can not be cast on the same monster again until it dies.

**E- Hammer slam/ Ground Dash/ Hammer Ground Slam:- ** Sounds like Jayce and Malphite, huh? :D ~At level 1:- Mana cost= 40 Mana, 19 seconds _Active: Targeting an enemy with this ability will cause this champion to use "hammer Slam" on them jumping on them dealing 75 (+75% AD). Using this ability on non champions ( ex. Ground, minion,etc. ) will cause this champion to use "Ground Dash" allowing him to dash forward ( farther than the jump of "hammer Slam" ) and gain a brief movement speed of 40 for 2 seconds, if he collides on a champion while dashing he instead uses the ability "Hammer Ground Slam" dealing 80 (+60% AD) and knocking them back for 1 second also slowing them after the knock back by 50% for 0.5 seconds resulting in interrupting the dash ( No movement speed is gained if his dash got interrupted ). **_Form: ** After activating any of these abilities ("Hammer slam"/"Ground Dash"/ " Hammer Ground Slam" ), this champion goes into the form of "Hammer Staff" in which the staff becomes blue in color and look like a hammer, having the fixed attack speed of 1.2 and becoming melee. **_Passive: ** Basic attacks slow the target by 20% for 1 second and can not slow the same target for 5 seconds, but Attacking the same target will increase his attack speed and attack damage by 5% ( stacking up to 6 times). Additionally, by casting "Ground dash or Hammer Slam" will reduce the cool down of Devastating Beam by 1 second.

R- Rest Down! My Arm! / Grow Up! My Arm! **_Passive: **This champion gains AP equal to 80% of his total AD, but gains 60% less AP from items, runes, and masteries ( Does not affect champion buffs). **_Toggled Off: **( "Rest Down! My Arm!" ) Gains mana overtime, and ranking "Rest Down! My Arm!" will give him bonus 5 AP and AD and restore 50 Mana and HP over 6 seconds. At level 18: Increases the mana regen of this champion by 30% while toggled off. _Toggled On: ( "Grow Up! My Arm!" ) Drains Mana overtime, and overpowers his basic abilities ( will cost more mana ) while it's toggeled on. The last basic ability's passive will stay until "Grow Up! My Arm!" is toggled off to "Rest Down! My Arm!" and will combine with a seond basic ability passive, gaining a third basic ability passive will remove the second basic abilty passive but not the first. ( Meaning, if u activate your E to escape then toggle on your ulti, u will have the E passive as long as it stays toggled on and will not go away even if u activated other basic abilities to gain another Passive! If u toggle off when u get back to base ( after escaping), then u will lose your first passive gained (which was the E) and will keep your last passive gained). (If u have no mana u while toggled on, it will automatically toggle off )

~Overpowered Abilities:- Q- Over Powered Devastating Laser Beam:- ( 10 seconds cooldown) After firing a laser beam in a straight line, the laser explodes in a huge circle dealing AOE 100 (+60% AP ) magic damage, also leaving a hot path for 5 seconds that deals 50 (+50% AP ) magic damage over 3 seconds. Enemies already hit with the first laser beam that moves in a straight line take double the damage from the explosion. (The hot path also reduces the dashing ability by 2 seconds for each enemy hit for 3 seconds) **W- Over Powered Heal:- ** (30 seconds cool down) Instead of choosing one ally, he heals all allies in an area for 50 (+100% AP) which decreases when more units are healed, and increases when less units are healed. ( If u use this ability on your self only ( without minions) u heal for a HUGE amount, but if u were with nearby allies (ex. allied champions or allied minions ) u and the units in range are healed for less amount. E- Over Powered Dash/ Over Powered Slam:- ( 15 seconds cool down) ( No Big Deal in this one :P ) Targeting an enemy will cause him to not only jump to that enemy and deal the 200 (+70% AD), but also knocking back all nearby non-targeted enemies away from the target dealing 100 (+50% AD). If u wanted to dash ( not targeting champions....) he will dash and gain the same movement speed but for 2 seconds. If the dash was interrupted, he will deal 100 (+90% AD), knocking the enemy back and reduce their movement speed by 60% for 1 second.

1 Comments

Sami AA12/25/2014, 10:27:22 AM1 votes

Oh yeah, and I am sry for my bad grammer or Spelling in my English :) I hope u liked my champion idea! :D