Darukin, The Spirit of Passage, a champion for starting off the Harrowing event

VoidlingSnarak·10/13/2017, 4:50:58 PM·1 votes·244 views

Passive: Reconstituting the Spirit, whenever Darukin kills a minion or monster they drop Spirit Essence, large minions and monsters drop 2, champions drop 3, Darukin can then use those essence to purchase upgrades for your abilities, units that die near Darukin have a chance to drop essence Ability upgrades cost 15 essence but increases by 15 per upgrade for all your upgrade. his ultimate however has a fixed upgrade cost to 60 essence

Q: Spectralteer Volley, Darukin summons a line of spectral musketeers that fires all rounds at once, if Darukin is standing next to his Firing Line, reactivating the ability will transform his basic attacks into range but, he uses the specters as ammo, killing a champion with this ability allows to re-fire again, if his W is near his Q reactivating the ability will transform those spirits as extra shots for Spectralteer Volley Total spirits, 5 Upgrades: increase range, extra 2 spirits, piercing shots

W: Scourge Scoundrels, Darukin summons in an area, a group of spectral pirates that slows and damages foes that is within the area, if Darukin is within the area of his W and hits a target, the closest to that target will prioritize on hitting that target. Total spirits, 10 Upgrades: Increase area size, extra 4 spirits, can command without being in W's area

E: First Mate Cannon, Darukin summons and positions his first mate and his prized cannon to fire having two different ways of firing, if in close range fires a cone of spectral shrapnel, and an explosion that knock backs those closest to the cannon, if fired from medium range will fire a cannon ball extremely fast and the first champion or epic monster hit will be stunned, firing from long range will send a cannon ball at target location and after 2 to 3 seconds will land and deal damage in an area. Darukin can reactivate this ability by having 9 spirits near the cannon and using them for the cannon ball, Upgrades: faster fuse, bigger explosions, reduces reactivate cost by 20% mana, and 2 for spirits.

R: The Grand Voyage, Darukin summons and rides his spectral ship down an open area and running over and pushing enemies out of the way, Darukin can use his Q and E abilities while on the ship. Upgrades: faster speed to destination or enemy champions then slows down if nearing end, can use his w as a flintlock volley.

"I've faced all sorts of death sence my death."

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