Just for fun Sona rework
Just some context on why I did this. I really don't think Sona needs a rework, although that could be debated, I just thought of this idea and wanted to share it. I know I didn't change too much but I feel she's changing much would take away from her character. (Which i believe involves being easy to pick up and play without really knowing what you are doing, hence why I chose not to add a new skill shot.)
Passive: Aura: For 5 seconds after use Sona's basic abilities buff her allies if they are within 600 units of her.
Melody: Sona's basic abiliies all share a global cooldown of 1 second as well as their own cooldowns if another skill is used during this time it will queue up and be activated immedialty once the cooldown is over. In addition if Sona cast three abilities in a row in this fashion the third ability's affects will be doubled. (Maybe lower maybe higher really depends what would be balanced)
Q: Concussive Hymn: Sona sends out 2 bolts that deal (X/X/X/X/X+X% ap) magic damage to the nearest enemies, these bolts prioritize enemy champions.
Q Aura: Allied champions within range will deal (X/X/X/X/X+X% ap) bonus damage on their next attack this damage will be of whatever type the majority of the damage on their attack is.
W: Aria of Perseverance: Sona immediatly grants a shield for allied champions within 250 that shields for (X+X% ap) damage
W Aura: Sona heals all allied units (only the ones with ears though) for X/X/X/X/X % missing health over the next 5 seconds
E: Song of Celerity: Sona slows enemy units by X/X/X/X/X % movement speed and doubling over X seconds
E Aura: All allied units have their movement speed boosted by X% while in range of this aura.
R: Crescendo: Sona forces all enemy units hit too dance, suppressing them for 1.5 seconds and dealing X/X/X +X% ap magic damage. Allies hit will gain a X% damage boost during this time.