Made an assassin

Lazarus V3·6/22/2019, 1:51:42 AM·2 votes·743 views

Karogar

Base Attack damage: 40 (something really low but not like minion level) Base Armor: 22 (something fairly low, a glass cannon kind of character) Bas Magic Resist: 30 (standard) Base Mana: 220 (A low amount might have to get essence reaver or build manamune or something)

passive: basic attacking an enemy champion grants Karogar 3% attack speed, 1 attack damage, and 1 out of combat movement speed (1 second cooldown [capped at 100% attack speed and 100 out of combat movement speed]). For every 10 attack damage gained in this manor Karogar additionally gains 1 lethality (max 25).

Q: Passive: When Karogar is basic attacked by an enemy champion he becomes invisible for 1 second (15/12/9/6/3 second cooldown). Karogar's first basic attack out of stealth (.5 seconds after) critically strikes for 300% damage. Additionally when Karogar scores a takedown he becomes invisible for 1/1.5/2.25/3.25/5 seconds and gains 10/25/50/75/100 + 10% movement speed. Karogar's bonus movement speed is doubled when moving toward an enemy champion within 1000 units.

Q Cooldown: 15/12/9/6/3 seconds Q basic attack empowerment: 300% Q basic attack empowerment duration: .5 seconds Q takedown movement speed bonus: 10/25/50/75/100 + 10% movement speed Q takedown invisibility + ms bonus duration: 1/1.5/2.25/3.25/5 seconds Q bonus movement speed increase when moving toward enemy champion: 200% Q bonus movement speed increase range on enemy champion: 1000 units

W1: Mark Strike: Karogar spins marking a target enemy unit dealing 20/40/60/80/100 + 20/60/80/100% (improves at levels 1/6/11/16) AD ratio physical damage bonus physical damage on-hit (resets basic attack) and slowing them by 10/15/25/45/65% for 1 second. While a target is marked Karogar may activate W2 but only against the target. The mark lasts for twice the slows duration (2 seconds)

W2: Darkness Strike: Karogar slices the marked target dealing 10/20/30/40/50 + 20% AP ratio + 1%/2.5%/5%/7.5%/10% enemy missing health ratio bonus magic damage on-hit (resets basic attack) and extending the duration of the mark on the target by 1 second. While W2 is on cooldown Karogar can activate W3 but only against the target.

W3: Execute Strike: Karogar stabs the marked target dealing 40/80/120/160/200 + 40%/120%/160%/200% (improves at levels 1/6/11/16) AD ratio bonus physical damage on-hit. This abilities base damage is doubled if the target is below 50% health and doubled again if used on the target's back. If this ability kills the enemy Karogar gains 1 Attack damage or 2 if the enemy was a large minion, monster, or enemy champion and W1's cooldown is reset and its mana cost is refunded. If the target hit by W3 survives with over 50% health, Karogar gains Q's bonus movement speed (10/25/50/75/100 + 10% movement speed) for .5 seconds.

W1, W2, W3 Count as auto attacks: TRUE W1, W2, W3 Critically strike: FALSE W1, W2, W3 Reset Auto Attack: TRUE W1 Damage: 20/40/60/80/100 + 20/60/80/100% AD ratio bonus physical damage on-hit W1 Slow: 10/25/25/45/65% W1 Slow duration: 1 second W1 Mark duration: 2 seconds W1 Cooldown: 60/53/47/40/33 seconds W1 Cost: 60 Mana W2 W1 Mark extension duration: 1 second W2 Damage: 10/20/30/40/50 + 20% AP ratio + 1%/2.5%/5%/7.5%/10% enemy missing health ratio bonus magic damage on-hit W2 Cooldown: 0 seconds W2 Cost: 0 W3 Damage: 40/80/120/160/200 + 40%/120%/160%/200% AD ratio bonus physical damage on-hit W3 Damage increase on 50% health or lower target: x2 W3 Damage increase on targets back: x2 W3 Attack damage increase on target kill: 1 W3 Attack damage increase on large minion, monster, or enemy champion: 2 W1 Cost/Cooldown refund on W3 target killed: 100% W3 Cooldown: 0 seconds W3 Cost: 0

E: Cloak Of Night: Karogar does a front or back flip dealing 40/80/120/160/200 + 40% AD ratio + 40% AP ratio physical damage in a rectangle either in front or behind him. If aimed in front of Karogar he will do a front flip which deals double damage (80/160/240/320/400 + 80% AD ratio + 80% AP ratio physical damage). If aimed behind Karogar he will do a backflip, dealing regular damage, and knocking enemies back to the end of the rectangle. Allies hit by the ability gains 20% movement speed and attack speed for 1 second.

E Passive: If Karogar knocks back more than 1 enemy champion he becomes invisible for 1 second for each additional enemy champion hit.

E Backflip Damage: 40/80/120/160/200 + 40% AD ratio + 40% AP ratio physical damage E Frontflip Damage: 80/160/240/320/400 + 80% AD ratio + 80% AP ratio physical damage E Hitbox size: 400 units wide, 500 units long E Ally ms/as buff: 20% E Passive invisibility duration: 1 second per champ hit past the first E Cooldown: 22/20/18/16/14 E Cost: 80 Mana

R: Active: Karogar becomes invisible for 1/2/3 + 1 per 100/75/50 bonus AD seconds. This abilities cooldown scales off lethality instead of cdr.

R Passive: 10/15/20% of Karogar's damage is converted to true damage.

R Invisibility duration 1/2/3 + 1 per 100/75/50 bonus AD seconds R Passive True damage conversion rate: 1/1.5/2% + 1% per 8.2 lethality R Cooldown: 60/40/20 - 1 second per 8.2 lethalityKarogar

Base Attack damage: 40 (something really low but not like minion level) Base Armor: 22 (something fairly low, a glass cannon kind of character) Bas Magic Resist: 30 (standard) Base Mana: 220 (A low amount might have to get essence reaver or build manamune or something)

passive: basic attacking an enemy champion grants Karogar 3% attack speed, 1 attack damage, and 1 out of combat movement speed (1 second cooldown [capped at 100% attack speed and 100 out of combat movement speed]). For every 10 attack damage gained in this manor Karogar additionally gains 1 lethality (max 25).

Q: Passive: When Karogar is basic attacked by an enemy champion he becomes invisible for 1 second (15/12/9/6/3 second cooldown). Karogar's first basic attack out of stealth (.5 seconds after) critically strikes for 300% damage. Additionally when Karogar scores a takedown he becomes invisible for 1/1.5/2.25/3.25/5 seconds and gains 10/25/50/75/100 + 10% movement speed. Karogar's bonus movement speed is doubled when moving toward an enemy champion within 1000 units.

Q Cooldown: 15/12/9/6/3 seconds Q basic attack empowerment: 300% Q basic attack empowerment duration: .5 seconds Q takedown movement speed bonus: 10/25/50/75/100 + 10% movement speed Q takedown invisibility + ms bonus duration: 1/1.5/2.25/3.25/5 seconds Q bonus movement speed increase when moving toward enemy champion: 200% Q bonus movement speed increase range on enemy champion: 1000 units

W1: Mark Strike: Karogar spins marking a target enemy unit dealing 20/40/60/80/100 + 20/60/80/100% (improves at levels 1/6/11/16) AD ratio physical damage bonus physical damage on-hit (resets basic attack) and slowing them by 10/15/25/45/65% for 1 second. While a target is marked Karogar may activate W2 but only against the target. The mark lasts for twice the slows duration (2 seconds)

W2: Darkness Strike: Karogar slices the marked target dealing 10/20/30/40/50 + 20% AP ratio + 1%/2.5%/5%/7.5%/10% enemy missing health ratio bonus magic damage on-hit (resets basic attack) and extending the duration of the mark on the target by 1 second. While W2 is on cooldown Karogar can activate W3 but only against the target.

W3: Execute Strike: Karogar stabs the marked target dealing 40/80/120/160/200 + 40%/120%/160%/200% (improves at levels 1/6/11/16) AD ratio bonus physical damage on-hit. This abilities base damage is doubled if the target is below 50% health and doubled again if used on the target's back. If this ability kills the enemy Karogar gains 1 Attack damage or 2 if the enemy was a large minion, monster, or enemy champion and W1's cooldown is reset and its mana cost is refunded. If the target hit by W3 survives with over 50% health, Karogar gains Q's bonus movement speed (10/25/50/75/100 + 10% movement speed) for .5 seconds.

W1, W2, W3 Count as auto attacks: TRUE W1, W2, W3 Critically strike: FALSE W1, W2, W3 Reset Auto Attack: TRUE W1 Damage: 20/40/60/80/100 + 20/60/80/100% AD ratio bonus physical damage on-hit W1 Slow: 10/25/25/45/65% W1 Slow duration: 1 second W1 Mark duration: 2 seconds W1 Cooldown: 60/53/47/40/33 seconds W1 Cost: 60 Mana W2 W1 Mark extension duration: 1 second W2 Damage: 10/20/30/40/50 + 20% AP ratio + 1%/2.5%/5%/7.5%/10% enemy missing health ratio bonus magic damage on-hit W2 Cooldown: 0 seconds W2 Cost: 0 W3 Damage: 40/80/120/160/200 + 40%/120%/160%/200% AD ratio bonus physical damage on-hit W3 Damage increase on 50% health or lower target: x2 W3 Damage increase on targets back: x2 W3 Attack damage increase on target kill: 1 W3 Attack damage increase on large minion, monster, or enemy champion: 2 W1 Cost/Cooldown refund on W3 target killed: 100% W3 Cooldown: 0 seconds W3 Cost: 0

E: Cloak Of Night: Karogar does a front or back flip dealing 40/80/120/160/200 + 40% AD ratio + 40% AP ratio physical damage in a rectangle either in front or behind him. If aimed in front of Karogar he will do a front flip which deals double damage (80/160/240/320/400 + 80% AD ratio + 80% AP ratio physical damage). If aimed behind Karogar he will do a backflip, dealing regular damage, and knocking enemies back to the end of the rectangle. Allies hit by the ability gains 20% movement speed and attack speed for 1 second.

E Passive: If Karogar knocks back more than 1 enemy champion he becomes invisible for 1 second for each additional enemy champion hit.

E Backflip Damage: 40/80/120/160/200 + 40% AD ratio + 40% AP ratio physical damage E Frontflip Damage: 80/160/240/320/400 + 80% AD ratio + 80% AP ratio physical damage E Hitbox size: 400 units wide, 500 units long E Ally ms/as buff: 20% E Passive invisibility duration: 1 second per champ hit past the first E Cooldown: 22/20/18/16/14 E Cost: 80 Mana

R: Active: Karogar becomes invisible for 1/2/3 + 1 per 100/75/50 bonus AD seconds. This abilities cooldown scales off lethality instead of cdr.

R Passive: 10/15/20% of Karogar's damage is converted to true damage.

R Invisibility duration 1/2/3 + 1 per 100/75/50 bonus AD seconds R Passive True damage conversion rate: 1/1.5/2% + 1% per 8.2 lethality R Cooldown: 60/40/20 - 1 second per 8.2 lethality

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