[Champion Concept] Mizku, The Errant Aide (Nothing is Final)
https://img00.deviantart.net/a45a/i/2017/279/6/b/mizku_zbrush_by_projecteer-dbpq1sz.png
#Table of Content
- Lore Summary
- Full Lore
- Abilities
- Notes
#Lore Summary Mizku was a young male Yordle who never really fit in with the others, and this would often get him mistreated. One day it went too far, but was saved from his tormentors by two Yordles named Ryker and Serene. They immediately became lifelong friends and Mizku grew up happy spending time with his two companions. His friends had a dream to become the greatest swordsmen in Runeterra and trained everyday while Mizku provide as much support as he can since he viewed them as becoming great heroes in the future. One day the two swordsmen Yordles met an Ionian mage who offered to attune them to their swords. You see the mage heard the story of how Soraka saved Irelia’s life causing her blade to dance around her (Not sure if this is still canon). He wanted to prove he was powerful, but because he didn’t really know what he was doing and was nowhere near as powerful as Soraka, the process was sort of half finished. Nothing appeared to happen but Ryker and Serene didn’t mind since they didn’t believe in the Ionian mage’s claims. Years later though, during one of their training session, a Cho’Gath (but not THE Cho’Gath), attacked and consumed Ryker and Serene. The only belongings Mizku found of theirs were the swords they treasured and trained with. Devastated knowing that his only friends were dead, he blamed himself for leaving them to die and swore one day to become the hero they were meant to be. He heard tales of a nation called Demacia being filled with heroes and imagine it being the best place to learn heroism. With his friends’ swords to his side, he left Bandle City and began his journey to the great nation.
#Full Lore When Mizku was young, he always had difficulty finding a place among the other Yordles and led an isolated lifestyle to avoid confrontations in his life. Then one day, through a misunderstanding, he found himself bloodied and beaten into the ground. At this point Mizku would have been consumed by the despair and torment, but two individuals had saved him from this fate. Armed with only wooden sticks, they charged at his attackers, and with skills of swordsmen prodigies, left his attackers bruised and limping. Mizku was then carried off by the two to be treated for his injuries, and along the way he learned the name of his two saviors, Ryker and Serene.
Over the years Mizku became best friends with the two and the three soon became inseparable. During their younger days, Mizku had noticed that both of his friends had developed an interest in sword fighting and had the same dream of becoming the best duo swordsmen in Runeterra. Ryker was always fast on his feet; though reckless he always surprised his opponents through his unpredictable nature. Serene was calm and insightful; she predicted the intentions of her enemies and always strikes with precision. Mizku was fascinated by their life goals and developed a deep desire to support them in their endeavors. He devoted his life to look after their needs, which led him to be proficient in the skills of medication to tend his friends’ wounds.
As the three grew older, the duo swordsman kept refining their skills in fighting until they could rival a master swordsman. One day as the two swordsmen Yordles were training in the forest alone, they heard a scream of help in the distance. Upon reaching the source of the screaming, they found a traveling Ionian being harassed by a pack of wolves. Without hesitation, Ryker and Serene came to the traveler’s aid and fend off the wild beasts. The Ionian became grateful for his rescuers and praised their skills in sword fighting. Willing to repay his saviors, the Ionian offered to perform a ritual for them to become “one with their blades,” assuring it will enhance their talents with their swords. The two Yordles were skeptical at first, but decided no harm could come from this act of kindness and allowed him to attune them to their blades. After the mysterious traveler finished his ritual, the two Yordles felt indifferent from the experience, but the traveler assured them that their “souls are one with their blades” and immediately left on his journey.
Years later, the two Yordles continued to wield the same blades as they continued in their endeavors of being master swordsmen. However, as Mizku spectated one of their daily practices within the forest, a horrific creature was stalking them hidden from their view. Before Mizku had time to turn his head, a horrific creature covered in purple scales charged through the tree lines. The creature’s eyes were filled with malice and endless hunger which were set upon Mizku. The creature tried to lunge at him but Ryker managed to charge ahead of the beast and stop its advancement while Serene flanked the monster. Mizku became stunned with terror and lost the sense to move, but as soon as his friends yelled for him to run, he did. Mizku ran as fast as he could from the fight, but after a short distance he suddenly stops. He realized that his friends were in real danger and needed him now more than ever. However as soon as he turned his body around, the bloodcurdling screams of his friends filled the forest.
Mizku just stood there, frozen in fear for what felt like decades. Eventually, he regained his self-control and willed himself to move forward. When he returned to the clearing where his friends fought the void creature, there was nothing but stains of blood. Mizku searched the area in denial that his most trusted friends had met their end, but finally lost all hope when all he found were their blades. Mizku wept knowing that the only people that showed him kindness were gone. Eventually after composing himself, he gathered their blades and return home sobbing.
Months later, Mizku had packed his belongings and headed to his friends’ graves with both of their blades at his sides. He said his goodbyes to the two people he cared about the most and made an oath to stop being a coward and fulfill their dreams of becoming the best swordsman in Runeterra by wielding their swords. His plans were to travel to Demacia, a place he heard from merchants and travelers as a nation filled with heroes. It is there he hopes to learn to become heroic and overcome his fears and weakness for the sake of his friends.
#Abilities
##Passive: Herbal Treatment
Mizku’s personal gear can be purchased and upgraded at the fountain. After gaining a charge, Mizku can heal himself or an ally champion based on Base Health and applies buffs after upgrading. Mizku can collect special herbs from the jungle to reduce the charge time.
##Ultimate: Their Swords
Active: Mizku toggle between Comet and Lotus, affecting the effects of his other abilities.
##Q: Swift Opportunity, Average Cost: 40 Mana, Average Cooldown: 8 Seconds
Active: Mizku dash in a straight line, dealing physical damage to non-champion enemies he passes through. The dash ends prematurely if collided with an enemy champion, dealing physical damage to them. For the next 4 seconds Mizku can recast the ability.
Recast: Mizku deal physical damage in a cone in front of him and if he hits an enemy champion, he will dash in different directions depending on the toggle of Their Swords. The dash will prioritize over enemy champions inflicted with Bladed Curse.
Comet: Mizku will quickly dash through the enemy champion until he is at their opposite side.
Lotus: Mizku will quickly dash away from the enemy champion.
##W: Protective Spirit, Average Cost: 30 Mana, Average Cooldown: 10 Seconds
Active: Mizku takes 30% reduced damage for 3 seconds and deal physical damage against melee basic attacks. Enemy champions who attack Mizku during the duration will gain a stack of Spiritual Vengeance for 2 seconds, stacking up to 5 times. Spiritual Vengeance will have different effects on ally champions depending on the toggle of Their Swords.
Comet: Ally champions will gain movement speed when moving towards the enemy champion until they are within basic attack range.
Lotus: The attacks of ally champions will gain hybrid penetration against the enemy champion.
##E: Bladed Curse, Average Cost: 80 Mana, Average Cooldown: 12 Seconds
Active: For the next 2 seconds, Mizku’s next basic attack or damage from Swift Opportunity against a single enemy champion will add a stack of Spiteful Presence for 4 seconds. Mizku’s attacks against the marked champion will add a stack of Spiteful Presence. At four stacks, the marked enemy champion will be afflicted by different effects depending on the toggle of Their Swords.
Comet: For 1 second, the enemy champion will be rooted.
Lotus: For 1 second, the enemy champion is feared away from Mizku and will gain 50% bonus movement speed for the duration.
#Notes
##Abilities Passive: When within his inventory, it takes 120 seconds to charge the item and can store up to 2 charges. Each charge restores 25% Base Health over 5 seconds but upgrades can be purchased up to 3 times, allowing it to restore 30/35/40% Base Health over 5 seconds and give 100/200/300 Bonus Health, 5/10/15 Flat Mana Regeneration, and 10/20/30 Bonus Attack Damage for 60 seconds.
The passive works similar to Viktor and Bard’s passive. What makes this different from Viktor’s passive is that the item is optional and can be “sold” at the fountain afterwards. When sold at the fountain, Mizku does not gain a refund; instead the equipment is stored at the fountain which Mizku can gain again without spending extra gold. Any upgrades that were purchased before will still be kept when attaining it again. The option to get rid of the item is to help adapt into getting a different item that could be more useful depending on the situation. The similarity to Bard’s passive is the concept of collecting the special herbs, which reduces the charge time for the item by 10 seconds.
Now an important detail about the healing is that it only scales with base health, meaning it would only increase after the champion level up or it is upgraded. If this scaled with total or missing health and is used on a health tank, then it is possible for a single charge to actually heal 1000 units, which is probably too much.
Ultimate: A toggle ability which Mizku gain at the very beginning. It’s probably better if there is no ranks and Mizku’s other abilities have 6 ranks. It could be interesting to add a passive that will reduce or remove the cooldown of Mizku’s abilities if he scores specifically an assist.
Q: The first part of the ability works similar to Sejuani’s dash except it doesn’t knock up enemies and can be recast into the next part of the ability.
The recast of the ability is designed so players can decide whether to continue to engage the enemy or get away from them. Comet is used so that the enemy has a harder time to escape since Mizku will reposition himself in front of possible escape routes. Lotus is mostly used to run away from the enemy. For comparison, Comet would work similar to Yasuo’s E except the dash itself does not damage the enemy champion. Lotus would work similar to Caitlyn’s E except Mizku has to actually hit an enemy champion in order for the dash to work.
W: The ability was designed to not only give a little bit of protection for Mizku when engaging, but also help allies secure any kills. For comparison, it will work similar to Annie’s E with the added effect of helping allies. Comet works similar to Janna’s passive with 6/12/18/24/30% movement speed and would mostly be used for allies to catch up and chased down enemies that are trying to kill Mizku. Lotus is used if allies are close enough to fully utilize the opportunity and help them gain a kill with 2/4/6/8/10 hybrid penetration. If the player decide to change the toggle of the ultimate after activating the ability, the effects will not change, which means the toggle must be decided before activating.
E: The ability works similar to Tristana’s E, except Mizku use melee basic attacks and the ability only applies crowd control. Comet would mostly be used to prevent enemies from escaping. Lotus is mostly used to push enemies away or towards allies if used in combination with Q. If the last strike is from the recast of Comet Q, then the effects will not start until after Mizku reposition himself. The toggle of the ultimate must be decided before activating the ability as the effects would not be changed by the toggle afterwards.