Suggestion for helping people climb to their real elo
Hi,
I have a suggestion for the ranked matchmaking system. I do not know if this is already implemented, but here goes anyway. Basically, it is frustrating to see your team throw game after game while you are performing well. At the moment I find it more annoying than satisfying to get an S rating after a game my teammates threw, as this just proves even more the game to a large extent was out of my hands.
Thus, my suggestion is to have well performing players on the losing team have their rating loss decreased, or even get a "loss prevented" in extreme cases. Losing 20 lp when you go 15/0 and open up midlane, just because your teammates decide it is a good idea to fountain dive, is annoying as ****. For this reason I think it would feel ok to lose, knowing my rating isnt that affected so I can climb out of elo hell in a reasonable time.
Cons of this suggestion could be a general increase in ranks. However, I don't think this is anything to be worried about as a gold elo player probably wouldn't go 15/0 anymore if playing in diamond, which in turn wouldn't grant the player an S rating, leading to the full LP penalty from losing the game.
Anyways this is just my cup of tea, would be happy to see some feedback of what others think =)