[Item Concept] Soulfire Cestus (Don't change GA!)

GusBus34··2 votes·546 views

Soulfire Cestus: Cost 3100 gp (1000gp) Recipe: Chain Vest item 1031 B.F. Sword item 1038

Stats: +50 Attack Damage +50 Armor

Unique Active: Salvation Become invulnerable and untargetable for 2 seconds. Reactivation within this period blinks you to nearby target location. Can only be activated while under 20% HP. (180s cooldown)

Discussion: While the need for a Zhonya's-like item for AD champs has been discussed for eternities, the upcoming Guardian Angel change is not the right move. GA provided utility for non-AD champions, including top-lane AP tanks and AP junglers. Removing MR and adding AD to GA removes a lot of utility. An item like Soulfire Cestus would a) provide a unique mechanic for AD champions as it allows for both damage mitigation AND repositioning and b) keep Guardian Angel as a versatile defensive item that many different types of champion can use.

8 Comments

MissingKayo2 votes

um no this is disgustingly broken

msk511 votes

Sounds cool, I feel like it's a little OP tho.... Maybe remove the blink? I mean people talk about Zhonya being op for an ADC, but now you're adding a blink to it. xD

GusBus341 votes

Yeah, that's fair. But the problem with a stasis or a GA for ADCs is that they stay in the same spot, like sure you may get a revive/not die immediately, but you also are still in the middle of the enemy team when you revive. The blink would be a good way to avoid death whilst at a disadvantage in a fight (say you're in the middle of a 3v5 or 2v4). A Zhonya's or GA would only be good as an ADC if your team can whittle down the enemies while you're in stasis/reviving. Does that make sense?

LostFr0st1 votes

A big part of the reason they changed GA was the buildpath felt reallllllly bad on ADs. The resistances combined with the extra life were also very attractive to tanks while also being a good buildpath, which gets obnoxious.

GusBus341 votes

I agree, that's why I would advocate a new item like Cestus that is attractive to ADs. Changing GA is a tank nerf and it's only a little bit of an AD boost. Cestus imo would both really buff ADs and would make the GA change, which disadvantages tanks, unnecessary. Win-win.

LostFr0st1 votes

Win-win

^This is the problem. GA and Zhonya's etc are supposed to be a strategic choice. The proposed item "Cestus" just does both. It's actually perfect for every single lane except Ziggs or other heavy magic dmg botlaners, plus it protects against ganks with the resists; don't even need to include the active in that regard.

GusBus341 votes

{quoted}

^This is the problem. GA and Zhonya's etc are supposed to be a strategic choice. The proposed item "Cestus" just does both. It's actually perfect for every single lane except Ziggs or other heavy magic dmg botlaners, plus it protects against ganks with the resists; don't even need to include the active in that regard.

I meant win-win as in the tanks win because GA still makes sense for them, and ADs win because Cestus doesn't leave them stranded out mid team-fight as the protection expires. What would you propose to replace the GA utility for tanks, then? Just suck it up and pick up an extra MR item on top of GA/Zhonya's? GA was one of the few dual-resistance items, and basically the only one that's not SUPER situational (e.g. ZzRot portal). Also, GA and Zhonya's are in no way strategic; every high level top and jungler grab GA and every AP assassin take Zhonya's. New GA is in no way a good thing; Cestus stats might need tweaking but the item makes more sense than a GA nerf (and let's be clear it's a nerf).

LostFr0st1 votes

I don't think tanks should need to build GA to do their job.

What would you propose to replace the GA utility for tanks, then?

Gargoyle stoneplate, clearly. Better stats and better utility for tanks, they also don't need to wait out the revive animation to get the bonus in the middle of a teamfight. Plus, they only lose damage if they activate it, so it's not a loss there.

The midseason tank update is exactly this topic- making it so tank itemization doesn't sucketh and making it so it's harder to make tank monstrosities out of assassins.

Cestus stats might need tweaking but the item makes more sense than a GA nerf (and let's be clear it's a nerf)

When taking into account that they buffed it to 50% health restore and the buffs to lifesteal and other AD items I don't think it's a net nerf.

It's a nerf only when building GA pre lvl 9 (which people shouldn't really be doing...) but it now gives useful damage stats while building it and it's easier to build sooner once people decide they need it since they can use the components already in their inventory. That alone probably equates to the early nerf.

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