CHAMPION IDEA, Sketon: the darkness lord

Kid gone NUTS·5/4/2019, 7:08:37 PM·1 votes·1,376 views

PASSIVE: upon Sketon kills a minion it grants him 2 orbs and upon killing a jungle monster, epic monster and a champion it grants him 8 orbs, 100 orbs can be used to evolve other abilities (he can have a maximum of 150 orbs) Q: Sketon does a 180 degrees slash in front of him that can be cast up to 2 times and if it hits at the tip of it a percentage of it will be converted to true damage and Sketon gains bonus percentage movement speed and if he hits the first 2 he gains a third cast that its width is decreased to 90 degrees but it doesn't have a tip and it guaranteed knocks up and gives sketon the same percentage of movement speed EVOLVED Q: now whenever Sketon a cast his Q a wave comes out dealing only a little percentage of the slash damage but also slowing (a slash counts as a hit so it is easier to get the third cast) by a percentage the third cast sends a projectile that deals also little percentage of the slash damage but knocks up W: after a little delay upon being cast, Sketon becomes slowed by a percentage and becomes unable to attack or use abilities but he heals by a percentage of his maximum health while also consuming orbs and also he gains a shield equal to a percentage of his missing health EVOLVED W: the delay is greatly increased but now he doesn't get slowed and is still able to attack E: Sketon's next attack range is extended and he dashes to the enemy he attacks and deals a small percentage of the enemy champion's maximum health as true damage EVOLVED E: now the bonus range is increased and deals a percentage of their missing health as physical damage plus the maximum health damage R: Sketon dashes into an enemy champion slowing them by a great percentage, after a delay he consumes percentage of their base stats plus a percentage of their bonus stats but the ulted person gets back his consumed stats slowly over 15 second, after 10 seconds the amount consumed stats the ulted person gets back per second is doubled EVOLVED R: now the range is doubled and he becomes untargetable while on the delay of charging it

2 Comments

lowrankhero5/6/2019, 2:15:54 PM1 votes

wait wait wait

why can he absorb 150 orbs but can only use 100 of thwm