Hyperius, the punisher of the void
Hyperius, the punisher of the void
=======> Appearance ^^^ Similar to the balrog in Lord of the rings
- Around the same size as Thresh (Larger than humans but smaller than Hecarim or Zac for example)
- Instead of being fiery, it would be.. void-y?
- It's weapon would be a long sinister looking whip? :3
=======> Lore
- WORK IN PROGRESS - If you want, you can submit a lore in the comments below, and if it sounds cool, I might use it!
PICTURE:
=======> Base stats
- I used champion references to put it in perspective Health: 529.04 (Soraka) Health per level: 89 (Gragas) Health/5: 8.875 (Amumu) Health/5 per level: 0.65 (Volibear) Mana: 295.6 (Vi) Mana per level: 55 (Ryze) Mana/5: 9 (Soraka) Mana/5 per level: 0.4 (Janna) AD: 54.712 (Zed) AD per level: 3.8 (Amumu) Attack speed: 0.6 (Azir) Attack speed per level: 2.1% (Skarner) Armor: 25.876 (Taric) Armor per level: 3.2 (Taric Magic resist: 32.1 (Blitzcrank) Magic resist per level: 1.25 (Blitzcrank) Attack range: 375 (Original) Movement speed: 345 (Aatrox)
Note Since he is using a whip, not a projectile, his auto attacks cannot be blocked by wind wall nor dodged because it has no travel time. (Similar to thresh, except it's auto attacks interacts with Ravenous hydra instead of Runaan's hurricane)
=======> Abilities
Passive: Ricochet
- Passive ability - no mana - no cooldown - no debuffs
- Every 5-7 auto attacks, it's auto attack ricochets and attacks 2 nearby targets for 0.7 AD
- Focuses towards Champions > Clones > Pets > Minions > Turrets > Inhibitors > Nexus
- If the original auto attack criticals, the ricochet damage will deal 1.1 AD
- This will apply auto attack effects such as ravenous hydra, redbuff, etc
- This will not interact with Forbidding thrashes
- If there is no other target, the passive will be used, but will hit no one
- The ricochet attacks will not count towards the "every 5-7 auto attacks"
Q ability: Vehement Snap
- Active ability - 60/70/80/90/100 mana - 11/10/9/8/7 Cooldown
- Note* animation should take 1 second (Cannot be canceled)
- Deals 35/55/75/95/115 plus 0.7/0.8/0.9/1.0/1.1 AD in a 100/105/110/115/120 radius circle around the character, silencing all enemies for 0.5/0.55/0.6/0.65/0.7 seconds
- Deals deals 40% base damage to self
W ability: Forbidding Thrashes
- Passive ability - no mana - 3/3/3/3/3 cooldown when targeting the same champion
- Each successive, consecutive auto attack on the same champion will have different properties: -** First auto attack**: Regular auto attack dealing 100% AD
- Second auto attack: is delayed at 60% attack speed but deals 15/25/35/45/55 + 105/110/115/120/125% AD + 60/80/100/120/140% AP
- Third auto attack: Very quickly follows after (at 2x attack speed), dealing 45/50/55/60/65% AD only, but with a ricochet that: -Doesn't use passive charges -Can stack with passive - will ricochet the same two people -Doesn't count towards the passive charges -Will deal 70% of the already decreased % damage dealt -*** Fourth auto attack:* ** With a delay of 1 second, he whips the ground with immense force so that it knocks up all enemy targets within a 10/15/20/25/30 Radius circle of contact for 1 second. This deals 0.6 AP + Base AD + 10/20/30/40/50 AD
E ability: Cataclysmic Pull
-Active ability - 70/90/110/130/150 mana - 19/17/15/13/11 cooldown
- Targeted ability, in a circle radius of 485 (Single target)
- It whips and wraps it's whip around the target, stunning the target for 1 second and dealing 10/20/30/40/50 AD + 100% AP + 0.4 Bonus AD
- Reactivating the ability within 2 seconds of contact, it can dash to the target
- The whip stays wrapped around the target for 2 seconds, and during the time, it cannot perform any abilities involving the whip
- If it choses to dash, the whip unwinds and it can use its abilities again
Ultimate: Shadow threading
-Active ability - 120/130/140/150/160 mana - 140/120/100 cooldown -Targeted ability -Hyperius' whip grows large and splits off into many ends. These ends then punctures an enemy champion dealing 60/100/140 AD 60% bonus AD + %120 AP -This damage is split into 10 separate shots each dealing 10% of the total amount above, done over a time of 3 seconds -While performing this ability, Hyperius is unable to move or fast other spells except for summoner spells -During the puncturing for each penetrating whip end, the target is slowed by 10% each hit. If it reaches 100%, the target is stunned for 0.2 seconds. Then the target is immediately free from all CC Hyperius gave -QSS will remove remove the current amount of whips penetrated (Example: Hyperius ulted me, and so far I was hit 5 times, i use QSS, i remove the 50% slow, but I continue to receive the stacking 10% slows) -The slow stacks with other slows E.G. Janna and kayle slows a target too 100%, while i'm ulting the target. It can stun the target prematurely. -Stunning the target prematurely, will extend the duration of the stun until all hits are completed. -The ends of the whips pass through the target, damaging targets directly behind for 2/4/6/8/10 AD + 0.1 Bonus AD + 0.4 AP. -They can be hit by multiple penetrating hits
=======> Champions countered and champion counters
-WORK IN PROGRESS
=======> Item recommendation / Build paths
-WORK IN PROGRESS
=======> Gameplay
====> Duty in Teamfights
====> Laning
====> Jungling
====> Tips