[Champion Concept]: Jord, The Gunmaster

Acxeleon·12/15/2015, 4:59:48 PM·1 votes·605 views

OK i've played a ton of ADC's and now I think I have a good idea of a champion. Let's start with his abilities.

PASSIVE: Dragon Shell : Every 8th attack, Jord fires an explosive bullet that deals damage over time depending on his AD.

Q: Rapid Fire : Jord fires bullets in a line, dealing damage based on his AD. Minions will be pushed back while enemy champions hit by the bullets will take damage and reduced armor for a few seconds. This effect stacks up with every bullet that the champion has been hit with.

W: Painkillers : Jord takes reduced damage from champions for a short period of time. During this time, he also gains movement speed and after the effect wears off, he will be more vulnerable for a few seconds by having his armor and magic resist reduced by the same amount.

E: Smoke grenade : Jord throws a smoke grenade. The smoke it leaves slows the enemy champions that walk through it.

R: Evacuation : Jord calls in a medical helicopter. He gains bonus movement speed, increased health regen and can be only targeted by ranged champions.

Still need to think about the mana costs, cooldowns etc.

LORE: "This never ends does it?" Jord was caught up in wars since he was little. It all started when his parents were killed in front of his eyes. He was left alive and found by a team of special forces. Since then, Jord has learned a great deal and participated in wars. However, even though he doesn't show it, he wished thing would have been different for him. He has seen more than his share of killings but he did not lose his mind like everyone else. One day he decided to quit that life. He spoke to a friend of his who was a medic. She told him that if he left, the others would kill him as he knows their secrets but Jord did not care. Rinna could not help it so she decided that she would tag along and so the two ventured off to one place they only heard about, the Fields Of Justice.

Well, that was it... Feel free to criticise my work :) I'll also work on his portrait.

4 Comments

Hardstuck G412/15/2015, 5:10:59 PM2 votes

Okay, a few things here.

  1. The Passive- 8 Autos seems to be far too much. Reduce it to 5 perhaps? Or make it scale? So, starting at 7, it goes down for every level in ulti. So 7/6/5/4 Autos, or something along that line.
  2. I have two worries about this Q. The first is that it is too mechanically similar to a Lucian ult, yeah? The second is that it has the same name as Tristana's Q ability.
  3. The W is good, but seems like it's just going to be too easy for enemies to abuse this by just not attacking him during the duration, then striking when vulnerable. Maybe take off the vulnerability part? Or make it be half or 25% of the amount.
  4. The E is bland, very bland, and it's very similar to Graves W. The ulti feels fine to me, and it has a really unique mechanic, which I like
Creeamy Sheev12/15/2015, 9:38:13 PM1 votes

The concept itself looks nice but that E should be changed to be less bland. Ultimate would probably cause plenty of spaghetti code issues as I imagine ( Azir ). Also what would be his attack range?