Strider - The wandering Mage [Champion idea]
Appearance - Strider wears a black mobster style hat with a white outline around the base of the hat. He's a slender man who has chains hooked up to the right of his pants. On his left side, a small device is there. He wears a loose-fitting shirt and some pants with some walking sandals.
Basic attacks: Strider throws a blue orb of magic a medium distance from him.
Passive: Evasive maneuvers - Striders' movement speed increases as he takes damage.
Q: Hat tricks - Strider throws his hat using his magic. The first enemy hit takes damage and then the hat bounces off the enemy. If the hat is caught by strider he gains a temporary shield. Think of Dravens' Q.
W: Ante up - Strider has learned how to push someone's buttons in the right way to anger them during his adventures. Strider taunts a target enemy for a short duration. While the enemy is taunted strider does increased damage to that enemy.
E: Who's there? - Strider is always on the lookout for enemies. he throws his device a short distance. once at the location strider gains temporary vision at the location.
R: Gotcha - Strider throws his chain in a mid-range skill-shot. If the chain hits an enemy champion that champion is stunned while the chain surrounds them. Strider can re-cast the ability before it releases to deal damage to the champion. The longer it has been stunning the champion the less damage it does on re-cast.
I'm leaving the lore vague because I wanted to focus on gameplay. I'm also leaving stats out as I'm not sure how well I'd balance them. I wanted the idea of a mage that could be viable as a jungle due to their high single target damage and map vision, but in exchange for escape. I may come back and draw an actual visual concept, but I don't have a drawing tablet yet so I wanted to get acquainted with one before I drew a representation.
Feedback and constructive criticism are welcome!
