(Champion Concept) Calamity, Mistress of Chaos
Calamity, Mistress of Chaos
Role- Support Secondary- Juggernaut
Backstory: Calamity was a young girl, hundreds and hundreds of years ago, and a resident of the Holy Isles. She and her family were almost picture perfect, and her father often taught her how to master Order, but then they came... Outsiders. They tried to do what no man should ever do- and bring back the dead. Then it happened, the entire island was torn apart in the terrifying aftermath, spirits- spectres, rather, rose from the hollowed bodies. Calamity was the only one to survive, at least human, but she was cursed. Forever trapped inside her human form and her magic came from that of order- Earth, Fire, Water, to that of chaos. terror,agony, and despair. Despite her powers seeming ever so dark, she pledged revenge against the people who destroyed her home, even if they are already dead.
Note: Calamity's basic abilities all carry a stacking effect.
Stats- Attack Damage (N/A) Health- High (~600+~70 per level) Ability Power: 30 (+4 per level) Move speed: 325 Attack Speed: 0.68 Range: Melee Armor: 30 (+4 per level) Magic resist: 30 Mana: None Energy: None Chaos: 0/500
Passive- Master of Entropy
Calamity gains Chaos while using Afflictions in combat. Calamity's damage is reduced by her % Cooldown reduction, and her attacks deal damage based on her ability power. she can not deal more than 10% of the enemy's max health in one hit, and can not gain attack damage nor attack speed.
Q- Afflict Terror
Calamity fires a shadowed blast at a circular area on the ground, dealing (20/40/60/80/100)(+0.15% Ability Power) Magic damage, and applying a stack of Tremble that lasts for 12 seconds
Generates 5/10/15/20/25 chaos
Cooldown: (8/8/7/7/6 seconds) Tremble: Each stack reduces your opponent's attack speed by (1/2/3/4/5%) and movement speed by (1/1.125/1.25/1.375/1.5%)
W- Afflict Agony
Calamity fires a flaming blast that explodes on the first enemy hit, dealing (20/40/60/80/100)(+0.15% Ability Power) Magic damage, and applying a stack of Wrath that lasts for 12 seconds.
Generates 5/10/15/20/25 chaos Cooldown: (8/8/7/7/6 seconds)
Wrath: Each stack increases the damage your opponent takes by (1/2/3/4/5%)
E- Afflict Despair
Calamity forces a surge of tainted water to rise from the ground dealing (20/40/60/80/100)(+0.15% Ability Power) Magic damage in an area around her, and applying a stack of Depression
Generates 5/10/15/20/25 Chaos. Cooldown: (8/8/7/7/6 seconds)
Depression: Each stack reduces your opponent's attack damage by (3/6/9/12/15) and their ability power by (6/12/18/24/30 + 1/1.125/1.25/1.375/1.5%)
R- Set Doom
(Calamity becomes immune during this cast) - Nearby allies take 15% more damage. Calamity channels for three seconds, and then Calamity emits a powerful aura (range = 125) This aura will expand by twice the amount of initial chaos over two seconds. this aura will apply a random stack every 2 seconds (1.25 at 250 chaos and 0.5 at 500 based on initial chaos) to all enemies in the aura. At the end of the cast, every enemy takes damage equal to (15/30/45)(+0.15% ability power) for each affliction on them. This damage is increased by the number of different afflictions (so 15/30/45 base or 30/60/90 or 45/90/135) Calamity then takes damage equal to the bonus damage all allies affected took, and heals each ally for the amount of bonus damage they took.
Cost- 50 chaos / second Cooldown: 180/165/150 seconds