Ich'Zen: The Void Plague
Hi!
This is the first time I'm posting anything anywhere on the League forums, so please be gentle. I've got a bunch of champ ideas that I've had cooking for a while, and I'd like to share some of them and get some feedback on them. I'm making really rough estimations with regards to the raw numbers surrounding these abilities and I would never expect them to be concrete. Also, I have little-to-no artistic talent myself so don't expect splash art and the like unless I get lucky and someone feels generous. I also haven't had the chance to give most of these champs much if any backstory yet. I was mainly focusing on how they play and function in-game.
Okay, disclaimers out of the way, here's my first champion idea!
Ich'Zen was born out of the idea of having a full Voidling team. Lacking a 5th entity who is directly from the void (Malzahar and Kassadin became part of it, they didn't come from the void), I decided to try and make a true support, since technically Vel'Koz can manage but I'd honestly rather have him mid myself. Anyway, here's the low-down on his abilities:
Passive: Symbiosis – Ich’Zen can attach himself to allied champions by clicking on them, granting both of them bonus armor and MR(Based on Ich’Zen’s armor and MR) and their movement speeds are moved to whoever’s is higher. As long as he remains within a certain range of his host, they both maintain the bonuses. • Range – 800/900/1000 • Armor/MR – 10/20/30% Ich’Zen’s bonus Armor/MR
Q: Spurs – Passive: Ich’Zen generates a shield around his host, which grows as Ich’Zen casts abilities. When Ich’Zen doesn’t have a host, he still receives a shield. Active: Ich’Zen releases a cloud of stinging toxin around him and his host. The toxin speeds up allies in its AOE, stacking up to 2 times. • Range – 200 • Cost – 30/35/40/45/50 mana • Shield – 10/15/20/25/30 (per cast) Cap - 50/75/100/125/150 o Duration – 3 sec • Movement Speed – 25% • Duration – 3 sec • CD – 4 sec
W: Cesspool – Ich’Zen drops a pool of pestilence at a target location that grants vision in a small area. When an enemy champion walks over it, they take magic damage over several seconds and have their armor and MR reduced. Ich’Zen can hold 2 Cesspools and can only have 2 placed at a time. • Range – 250 • Cost – 60/70/80/90/100 • Armor/MR reduction – 5/7.5/10/12.5/15% o Duration – 3 sec • Magic Damage – o Per second: 40/55/70/85/100 (+20%AP) o Total: 120/165/210/255/300 (+60%AP) • Charge Timer – 30/25/20 sec
E: Whiplash – Ich’Zen launches his tether in a line, slowing and dealing magic damage to each target in its path. This ability’s range can be increased based on the distance between Ich’Zen and his host (which breaks the tether). • Min/Max Range – 550/ Max tether range • Cost – 75 Mana • Slow – 40/45/50/60/65% o Duration – 1.5sec • Damage – 65/100/135/170/205 (+65%AP) • CD – 8 sec
R: Mental Override – Ich’Zen selects a “Subject Zero” (ally or enemy). If that champion dies while under the effect of this ability, Ich’Zen will take control of that champion. While controlling that champion, their abilities are costless. In addition, the target’s health bar is replaced with Ich’Zen’s current health. The effect ends after several seconds (unless the host is killed before then), at which point Ich’Zen returns to his normal form. Ich’Zen’s passive is disabled for a while after this ability ends. • Duration (initial) - 7 sec • Duration (control) - 20/25/30 sec • Cast Range - 900 • Cost – 100 Mana • CD – 120/100/80 sec
Okay, I think that's everything! Please let me know what you think! Constructive criticism is greatly appreciated!