[Champion Concept] Nero - The Vigilant
(This is Nero, the Vigilant Detective. This is a Rework of an earlier Champion Concept of mine.)
#Lore "Everyone is a potential murderer - in everyone there arises from time to time the wish to kill - though not the will to kill.” – Nero, the Vigilant Detective
"Noxus is a place known for its cruelty and agony, screams can be heard along the streets and alleys, like the death has approached on those who find themselves get lost in its chaotic government.
The detective, who once found a new corpse and eventually a new victim, already knew that his day was going to be ruined. In the morning, when Noxus has its moments of silence, when the people slowly wake up, a dead body was found hanged on the lanterns in the middle of the town square.
No ordinary murder could have done it, as his victim's body was difficult to identify, its whole skin was peeled off. As one of the few identical cases, the murder had to be the same as in the earlier murder cases. And in the same case, a black rose was found with a paper "Greetings to the Underworld - Black Rose" written on it.
Nero’s investigation is known for the professional ground, but it was not an easy task for him, being the only one detective and law enforcer in Noxus. His reputation was amongst most Noxians amiss, as he wasn't just the only one investigating cases of homicides, but the only one who was always successful. Despite of his success rate, his origin was also known to be from both Ionia and Noxus, where as his father - a soldier of Noxus, had found his love in Ionia, but was executed with his love in the Noxus VS Ionia War, after Nero was born.
Because of the fact that Nero was defeating the crime in Noxus, the most terrifying place for innocent peoples and in the same time a paradise for criminals, and being an Ionian, was not nearly comfortable as it may sound. As an Ionian, his desire of justice and enlightenment is as big, as his Noxian desire of studying and resolving murder scenes and the deepest mystery of every murderer and eventually the victim.
The Black Rose, a mysterious group that was being said to be classified as very dangerous, as they murder those who knew about the existence of its members, hence dead bodies plastered the streets of Noxus. Unfortunately, there were no clues about the connection between the victims and the murderer, because their identity was taken by sheer force and with its peeled skin.
*Nero was close to call it a day when he returned to his detective agency, when he found then a new deformed body hanged on the lantern, but this time the blood was fresh. The detective immediately had his watch above a rooftop as he climbed at it. *
After a brief overlook of the city of Noxus, while in the same time catching several crimes happen and a fire starting in the market place, he saw how someone with a murderous speed was leaving away from the crime scene, and so Nero chased after him.
Right in front of Nero’s eyes, the person he was close to capture was assassinated by a single flying dagger, and so Nero kept an eye out for the assassinator, while he examined the body. A black rose with a piece of paper flew right on the dead body. The letters contained "There is only place for one Black Rose".
The case was supposed to be closed, and still, Nero bothered his head all the time, hence he entered the Institute of War to investigate the Black Rose and its members, and their future plans of disturbing the illusive peace of the barbaric Noxus."
#Appearance
http://abload.de/img/nero-8aiop.png
I know the pictures look terrible, but that's what my painting skills are currently. There is also no real reference to a 27 years old guy with white hair and steel capped boots to kick asses as an detective with a dark mantle.
http://halfsteps-neverworld.deviantart.com/art/Miyato-Superfoot-of-Steel-433642739
#Champion Explanation
- Nero is a strong character who solves mysteries and crimes. He is mainly a detective, but due to him being the only one in Noxus who actually investigates homicides, he’s also a fighter and a law enforcer. Though Caitlyn is the Sheriff and Vi an Enforcer, Nero is the detective who doesn’t work for any government, but fights to unlock all secrets.
- Nero is a mixture of Sherlock Holmes (Sir Conan Arthur Doyle), Hercule Poirot (Agatha Christie) and Dante (Devil May Cry).
- *Nero is half Ionian and half Noxian. None knows why, but many think that previous General Boram Darkwill allowed Nero to live, while his parents were executed for their secret love. Boram Darkwill thought that Nero, due to his roots to Ionia, would grant Noxus a source of new power. It is the enemy who one must study in order to defeat it. *
- The people who rule over Noxus like the military or the secret organizations, find it amiss that Nero investigates murder scenes and the eventual murderer. In Noxus, the strong one survives with all means and will be respected. In Nero’s case, he doesn’t show any real strength, yet he always could face the murderers and punish them. In the name of his self justice, because the government of Noxus doesn’t care at all, Nero never rests before justice can continue to be a means of balance.
- *If you’ve read Nero’s Lore, then you also may have found out what the case of the Black Rose appears to be. Someone perhaps has deceived his identity and randomly murdered citizens of Noxus in the name of the Black Rose organization. The reason why, is unknown, perhaps to ruin the reputation of the Black Rose, or to attract their attention. Maybe the murderer was hired by the Black Rose, but he was killed by them before Nero could catch him. In any case, the Black Rose assassinated the murderer in the end. Nero though, doesn’t know yet the truth and wants to find out what’s behind the Black Rose and their undoing. *
- Nero’s weapon are his Steel Greaves and his foot. Nero also wears headphones and listens to music which differs with different skins.
- Nero is supposed to be a versatile fighter who is based on Combos. His kit is based on positioning and offers also great ability to support the own team. Nero is best played on top, perhaps as Jungler, too.
#Stats
Damage 55 (+3.1 per level)
Attackspeed 0.650 (3%)
Health 430 (+81 per level)
Movement Speed 350
Armor 17 (+1.8 per level)
Magic Resist 30 (+1.0 per level)
Health Regen 7 (+0.6 per level)
Attack Range 130
#Abilities
#Innate Passive - 'Infinite Fortitude ':
Nero can cast up to three abilities in a row for a Combo Series, and can use different abilities in combination. In addition, if a basic ability is used as the last ability in a Combo, then the ability itself has special abilities. If no action was taken within a Combo after 3.5 seconds or when three abilities in a row (Combo) are done, all basic abilities go on a Global Cooldown of 12/10/8 (level 1/6/11) seconds and can be affected by Cooldown reduction.
#Q (Basic Attack & Dash) – ‘Sinister Step ‘:
*Nero's next basic attack made within 3.5 seconds will be a 450 ranged attack. Nero stomps with his left foot on the ground, while dashing to the target and rising his right feet to the target, he deals bonus 50/75/90/120/145 (+45% of Bonus AD) physical damage on hit. *
If Sinister Step is used as the third and last ability, Sinister Step will additionally slow the enemy target by 20%/25%/30%/35%/40% (+10% AP) for 1.5 seconds.
- Info: Has a delay of 0.37 seconds before starting to dash. Bonus damage can’t critically strike, but will apply on-hit effects such as Trinity.
- **Cooldown: ** 0.5 seconds
- Global Cooldown: 12/10/8
#W (AoE - Sonar) - 'Harmony & Destruction '
*Nero vastly stomps with his heel on the ground and sends a signal through the ground. A wave of signals spread out in a circle around Nero’s location in a 1100/1200/1300/1400/1500 range. All enemies who are moving will be detected and visible for 2.5 seconds. Enemies who are not moving, will be not detected nor visible. *
If Harmony & Destruction is used as the third and last ability, Harmony & Destruction will 350 range around Nero stun all enemy units for 1 seconds.
- Info: Works similar to a Radar or Sonar. Nero will be rooted for 0.6 seconds when activating. Cannot be interrupted. Reveals stealth units.
- **Cooldown: ** 0.5 seconds
- Global Cooldown: 12/10/8
http://s14.directupload.net/images/141013/rdxi3jo5.gif
#E (Small Dash - AoE) - 'Downward impact ':
Upon activation, Nero dashes 400 range to the direction while performing a multiple vertical spinning frontflip. The dash itself takes 0.7 seconds. At 150 range, Nero lands on the ground and bounces again up and at 300 range and 400 range too. While spinning, Nero deals to all enemies hit by 84/95/106/117/128 (+85% AP) magic damage. Upon arrival, Nero backflips forwards, crushing with his foot into the ground and dealing in a 250 range AoE 75/85/95/105/115 (+50% Total AD) physical damage.
If Downward Impact is used as the third and last ability, Downward Impact will heal Nero by 30%/40%/50%/60%/70% of the damage done.
- **Info: ** Can’t be interrupted. Can be predicted. Theoretically speaking, Downward Impact can be cast a second time and third time while spinning, because Cooldown is 0.5 seconds and the ability itself takes 0.7 seconds to perform. The negative thing of casting Downward Impact multiple times while performing it, is that Nero can’t change the direction, but can go into enemy team compositions with ease.
- **Cooldown: ** 0.5 seconds
- Global Cooldown: 12/10/8
http://abload.de/img/exve1f.png
http://darkdemon.org/user-files/37704/1347185981.gif
#Ultimate (Lock-On - AoE) - 'Martyr of Dualism ':
*Nero locks on a enemy target 450 range near by. Upon activation, Nero immediately appears at the enemy target and clinches on the target, while spinning around the enemy target. Nero spins around the target for 2.5 seconds, becomes untargetable by single-target abilities and basic attacks, and deals each time he hits a enemy target 350 range around the locked enemy target, 100/125/150(+60% Bonus AD)(+50% AP) physical damage.
The locked enemy target which Nero uses to clinch on it, receives 50/75/100(+60% Bonus AD)(+50% AP) physical damage immediately upon activation, and each time Nero damages a surrounding enemy target, the locked enemy target receives half of the damage done. *
- **Info: ** Can’t be interrupted. Theoretically speaking, Nero spins one time around the target within 0.7 seconds, which makes it a total of three spins = max base damage 450. This ability is pretty much predictable.
- **Cooldown: ** 110/100/90
http://abload.de/img/royc1m.png
#Concept Explanation
Nero’s kit is quite unique. His kit is based on making fast and the best decisions. For example: If you activate W three times, you’ll know if a enemy is near by for sure – but then you lose the ability to dash with E once the enemy really appears. The Global Cooldown will take all abilities except the Ultimate unavailable. For that, you can use three abilities in a row, with special abilities when used as the third and last ability in a Combo Series. However, Nero has his strengths and his weakness, but can award well If played well.
- Innate Passive gives Nero the ability to activate three abilities in a row. It does not matter in which order, but using the last ability in a Combo Series can change it so that it has special effects added, such as slow, stun and sustain.
- His Q is really awesome. You can dash to targets by simple doing a basic attack. This reduces input lag and can award really well. Imagine if you’re in lane with a enemy. You can activate, dash to the enemy Champion, and use again to back off. A neat poke ability if played well, but can also be exploited by the enemy. In addition, as the last ability used, it will slow the target.
- The W gives Nero the ability to detect incoming enemies. The waves are predictable, so the enemy Champion can stand still and not be detected. But this ability can also be used when chasing a enemy, knowing its current location, offering Nero to use his Q in order to bypass terrain.
- E may be strange for some people. It is a bouncing, vertical spin. Imagine Garen’s E or Wukong’s Ult – but vertically. While spinning, he bounces, deals damage and can’t change the course.
- Last, but not least - The Ultimate - You may be confused how this works. Imagine you run to a target (In real life). Close before you collide with him, you go left or right, grab with your hands on him, and then use the speed to spin around him. This is similar, but because this is a fantasy game, it’s more non-logical. This can be both a great ability and a bad ability. Activating it will only be helpful in teamfights or when the enemy team is grouped up, because the damage can be only applied when the enemies are near by your locked target. On top of that, your locked target receives more damage when more enemies are hit by the rotation.
Nero is a strong and versatile and durable Fighter with assassin-like behaviour. He is strong against other durable Fighters such as Malphite, Riven, Kha’Zix. He is weak against full tanks and burst Champions such as Mundo, Fizz, Vayne.
#Quotes:
Selecting on Champion Selection: "There's only one truth"
Ingame - Walking:
*"It is my business to know what other people don't know."
"There is nothing like first-hand evidence."
"There is nothing more deceptive than an obvious fact."
"What are you doing?"
"Do you believe in the value of truth?"
“To every problem, there is a most simple solution.”
"It's quite tenacious!"
„As expected“ *
***Ingame - Attacking: ***
*"You see, but you do not observe."
"The distinction is clear."
"Everything that has existed, lingers in the Eternity."
“Instinct is a marvelous thing. It can neither be explained nor ignored.”
"I am not mad. I am eccentric perhaps"
"Prepare yourself. That's what you get for not knowing your place."
"An act of self-defense!” *
***Ingame - Joke: ***
*"Every murderer is probably somebody's old friend."
"I was looking for a way to be someone else"
"Trouble shared is trouble halved"
“In the midst of life, we are in death.”
“Everybody said, "Follow your heart". I did, it got broken” *
***Ingame - Taunt: ***
"One doesn't recognize the really important moments in one's life until it's too late."
"Very few of us are what we seem."
"Some people's blameless lives are to blame for a good deal."
"Sensationalism dies quickly, fear is long-lived."
"Is there any point to which you would wish to draw my attention?"
"I will never surrender!"
***Ingame - Laugh: ***
*"They say that genius is an infinite capacity for taking pains" then laughs, continuing "It's a very bad definition, but it does apply to detective work." *
Ingame - Dance:
UNIQUE MECHANIC:
*Similar to Heimerdinger’s Swag On/Off Walk or Rengar’s Hoodie Up/Down. Nero can always activate or deactivate with the dance command to heighten his headphones and put them on his ears. If he does so, music is played, although weakened due to the headphones. However, different skins show different music. Like Vandal Nero will play Heavy Metal. Pentakill Nero will play the music from the Band Pentakill.
Classic Nero listens to industrial Metal * https://www.youtube.com/watch?v=S27xpHdN078&noredirect=1
Ingame - Death:
Upon death, Nero first takes a step back, then he falls on the ground.
Ingame - Special Interactions:
If Nero achieved a Pentakill, he says “They tried to be too clever - and that was their undoing.”
If
is near "Eliminate all other factors, and the one which remains must be the truth."
If
is near "When a doctor does go wrong, he is the first of criminals. He has the nerve and he has the knowledge."
If
is near "If you place your head in a lion's mouth, then you cannot complain one day if he happens to bite it off.”
If
or
is near "One of the saddest things in life, is the things one remembers.”
If
is near "Time is the best killer."
If
is near "Evil is not something superhuman, it's something less than human."
If
is near “One of us in this very room is in fact the murderer.”
If
is near “Fear is incomplete knowledge”
's lore in terms of generality, as they both serve as detectives working to serve Noxus. There could be more things that can be further explained with the Black Rose, maybe tie in Sion's
new rework preview into it.