Item Concept: HEXTECH PURIFIER (Quicksilver AP item)

Rouxed··2 votes·202 views

I find that AP mid laners have very limited options for defensive items outside of the reworked banshees veil and zhonyas. Where as ad champs have Guardian's Angel, Mercurial Scimitar, Maw of Malmortius, and Edge of Night. My idea is to give AP champs an item that builds out of Quicksilver Sash. The item should be fairly expensive with average cost efficiency and build from Hextech Revolver + Quicksilver Sash+ ?

I would appreciate any input from players and especially anyone interested in game design. I haven't thought of a unique passive for the item, as is the case with all hextech items i think it deserves some unique twist outside of just the cleanse. Thank you for reading and thank you for any input you may provide!

2 Comments

ModThe Djinn2 votes

Right off the bat I feel you need another thing for it to build out of instead of Quicksilver Sash. Hextech items have offensive-based actives with damage incorporated in them, and Quicksilver has a specifically defensive-based active that is saved until it is needed. Mixing the two could feel bad -- you'd have to decide between NOT using it in hopes of blocking important CC, or using it for damage and hoping you don't get CC'd.

Another AP item as a core instead of Hextech Revolver would resolve that problem, as would a different defensive item instead of Quicksilver Sash. Combining a reliable offensive active with a niche defense active seems problematic though, unless you design it ENTIRELY as a pre-emptive defense it gives you an effect combined with a brief period of CC immunity or bonus tenacity rather than turning it into a responsive tool for AFTER you've been CC'd.

Rouxed1 votes

The idea for the item stems from an old item in dota, Diffusal Blade. Its not much of an item for casters in that game, but that's beside the point. The idea is that it purges things. It can purge slows or debuffs on its user or it can be used to purge debuffs from enemies along with a slow. The passive on the item in dota is also mana burn on auto, hence the reason its not used on casters. Now I'm not really looking to copy anything out of another games playbook, but I do like the idea of diffusion or purification for an AP QSS item. I'm not 100% sold on it having to build from hextech, honestly I just like the way the name sounds.

Maybe an option to give it some sort of aggressive power would be a small burst of AP, or Spell vamp, or movespeed after the usage. I do agree though Hextech items inherently have some form of offensive capability. I'm sure the devs could work the idea into an interesting place whether or not they chose to go the hextech route.

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