Champion Abilities Concept - Telekenetic Control
Hello all, I just wanted to share some loose ideas I thought would be neat to see on a champion in the League of Legends. I'll just dig right into it.
1 - The ability to reduce the missile speed of projectiles in an area. I envision a passive ability or temporary zone creation in which enemy projectiles are slowed by an amount, making them easier to dodge as opposed to directly reducing or preventing damage. I see very interesting ways to apply damage and crowd control cropping up with nigh every new champion, however besides Yasuo and Braum in recent memory damage reduction always comes as a shield, and increase in defense/health, or mobility/immunity with which to dodge. This sort of ability could create a very supportive way to provide a reverse form of the mobile dodging defense to champions who normally lack it.
2 - The ability to selectively reposition units. With the Sion rework I noted the idea of limiting the player's control on an otherwise ludicrously broken ability concept as a form of balancing. I am thinking of something similar in concept to the dreaded hook type ability with some twists and tweaks. Selecting a unit or the units in an area and being able to slowly move them around for a limited period of time, then dropping them off at their new location. A high potential but fiddly repositioning ability to severely displace a foe given the free space to do so, whether you want them to be closer or farther from you and your team.
3 - The ability to suppress foes' mana/energy regeneration. While there are various abilities and some items that help you prevent an enemy champion from regaining health, the only way to do this with their other resources is to try and force them into using it unwisely. I don't have a very defined idea here but I would love to see some sort of way to sap ability resources or to prevent the regeneration of them.
4 - Reduced cooldowns while standing still. Here I'm thinking of the ability to stand focus in order to get reduced cooldown times on all/some abilities. Whether passively occurring whenever you stand still or forcing yourself to be immobile similar to Xerath's ultimate. Alternatively, I also have the thought of instead the timer on cooldowns counting down faster while stood still.
5 - The ability to create mirages. Right now, the available abilities meant to disorient players by creating false information are invisibility(numerous champions), clones(Shaco/Leblanc), and darkness(Graves/Nocturne). Well this isn't entirely different from those, but I've had the idea of creating clones of units besides the player's champions. The specific version I have in mind involves making phantom minions that don't deal damage in order to disorient the pushing power of the enemy by confusing both them and the aggro of their minions, or perhaps on neutral jungle creeps to secure buffs by ensuring you know which is the real monster. I've also toyed with the idea of making phantom images of allied champions but I much prefer the creep/monster idea.
Character-wise I think of a psychic golem of sorts, but that's no where near the focus of my thoughts on these abilities. Sorry for the lack of pictures and thanks for taking the time to read/scan through my ramblings, let me know what you think. :3