[Champion Concept #7]: Raya, the Enlightened Entity
Raya, the Enlightened Entity
Passive - Chained Realm
Whenever Raya uses a crowd control right after another crowd control (items' actives and other allies' crowd controls applies too) onto a target,
he becomes
ghosted, allowing him to walk through units and terrain temporarily for as long as the crowd control duration last onto the last target that he last used a crowd control onto.
Q - Heaven's Wrath Channels for up to 3 seconds, increasing Heaven's Wrath range, knockback, pulling range and damage over 1.5 seconds. Can move while channeling, but he gradually slows himself for the duration by up to 50%.
Launches a huge force barrier around himself, dealing magic damage, knocking back and blocks all incoming damage at that very instance from all directions.
- If a basic attack command is issued while channeling, the ability changes and transforms your next basic attack into a linear skillshot that will pull the first target that it hits toward you, dealing magic damage as well. The range of the pull reach also extends depending on how long the channel was.
The more time it takes to channel Heaven's Wrath, the longer the cooldown becomes by 1 second more for every .5 second channeled; totalling by up to 3 more seconds longer at max.
W - Earth's Life Empowers his next basic attack to deal bonus magic damage based on target's maximum health %, knocks down and then stuns his target, entering a channeling phrase during which while he is stunning the target for its duration.
During the stun channeling, he is also unable to issue any other command. Issuing a move command will cancel the stun/channel.
When the stun ends or is cancelled, the target will take additional magic damage over time.
E - Hell's Will Summons forth a huge statue that in which changes its effects depending on which unit gets into contact with it first.
After being summoned, a 2 second delay must be waited before it takes action.
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If an enemy unit that has its movement immobilized when getting into contact with the statue will furthermore become silenced and takes additional magic damage.
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Otherwise the statue will deal magic damage every second based on current health % of nearby enemy units.
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If an ally unit comes into contact with the statue, it will devour the unit, making the allied unit temporarily invulnerable and heals them over time based on its missing health % while inside the statue.
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The allied unit becomes untargetable but can still take damage from other sources.
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If the statue gets damaged while an unit is inside it, the unit will take in a small portion of the damage taken as well.
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Only one unit can get in contact with the statue at a time.
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The statue has its own health pool and is destructible.
Ult/R - Universal Devastation He channels for 1 second before summoning a huge black hole that absorbs everything in its radius, both enemy units and summoned-terrain alike for 3 seconds.
Any enemy units that are within the radius of the black hole are sucked in slowly toward the center of the orb. Enemy units has their movement speed initially slowed by 50% but increasing to 80% over the duration. Randomly summons a multitude of terrain-like stones and rubble that are summoned at the outer rim (max range) away from the center. These terrain will be absorbed toward the center of the hole and if any of them hits any enemy units on the way, it will knockback/propel the enemy unit even quicker toward the center and deals magic damage.
- All terrains summoned during the duration will be at the center at the end of the duration, creating a planetoid that is destructible and entrapping any enemy units that struck the middle.
- Enemy units that reaches to the center core of the black hole when the duration ends, they will be further rooted by 1 second or shorter if the planetoid is destroyed.