Juggernaut Aatrox rework idea

Gen the Rengod·11/19/2017, 12:04:21 AM·1 votes·332 views

Obviously, as I am not a Rioter, I am unable to playtest these things, so the numbers should be taken with a grain of salt. The concept is there.

P: Blood Well: Aatrox passively fills his Blood Well by a small amount every second. Additionally, killing monsters/minions and damaging enemy champions will grant more blood for his blood well. Takedowns on enemy champions grant a large amount of blood for his Blood Well. When Aatrox's health reaches "0" he becomes HELLBENT, using the blood in his Blood Well to continue fighting in place of his health. If a target Aatrox has damaged dies within 800 units of him, he quickly drains their remaining lifeforce, gaining a small amount of health and reviving himself. If Aatrox's Blood Well reaches "0" while HELLBENT, he dies without a chance of reviving himself. Aatrox's Blood Well is equal to 400-2000, based on level.

Q: Dark Flight: Aatrox jumps high up into the air and channels for up to 4 seconds, increasing Dark Flight's range and damage over 2.5 seconds. Since Aatrox is high up in the air, he will be seen by all enemy champions within 1400 units Damage: 10/25/40/65/80(+ 60% AD) to 50/75/100/125/150(+ 150% AD), based on charge time. Range: 400/425/450/475/500 to 650/800/950/1100/1250 units, based on charge time. Cooldown: 24/22/20/18/16

W: Blood Thirst (toggle and passive): Passive: Aatrox gains health based on his Attack Damage on-hit. Active toggle: Aatrox's demonic sword thirsts for blood. While this ability is active, Aatrox is granted additional Physical damage on-hit, and additional attack speed. However, while this ability is active, it drains an increasing amount of blood from Aatrox's Blood Well. This ability can still be toggled on while Aatrox has no blood in his Blood Well, but it will begin to drain Aatrox's health directly instead. Health gained on-hit: 8%/10%/12%/14%/16% of attack damage Active Blood/Health cost: 4% of Blood Well's maximum HP, increasing to 12% over 5 seconds. Active Damage: 5/7/9/11/13(+25% BONUS AD) Attack Speed gained: 20%-120% based on champion level. Active effect Cooldown: 10 seconds

E: Blade of Torment: Aatrox consumes 20% of the CURRENT blood in his Blood Well to empower his sword as he slams it on the ground, damaing all units in a line and stunning them if they are in the center of the strike. Units on the outer edge of the strike are dealt less damage, and are slowed for a shorter duration instead. All the blood drained from his Blood Well is dealt as additional damage. Aatrox can still cast this ability if there is no blood in his Blood Well, but it will not deal any additional damage. Damage: 30/50/70/90/110(+ 100% AD) + BLOOD consumed Cooldown: 18/17/16/15/14

R: Massacre: Upon activation, Aatrox enters his Ascended Darkin Form for 10 seconds. During this time, he damages all nearby champions for a percentage of their maximum health, and slows them for 1 second. All damage dealt by this ability is transformed into blood for Aatrox's Blood Well. If an enemy champion dies in this abilities radius, its duration is increased by 3 seconds. If Massacre is casted while Aatrox is in "Dark Flight", it will be cast the moment he hits the ground. Damage: 2%/2.5%/3% Enemy Champion's MAX HP. Range: 500 units. Cooldown: 100/85/70

1 Comments

Mordepool11/19/2017, 12:29:26 AM1 votes

Definitely a Diver. Not a Juggernaut