Seriko, The Big Game Hunter
"All beasts will fall to this ol' sword"
Seriko is a melee off tank solo laner. He may also jungle.
Abilities
(PASSIVE) Neoko, Slayer of the Giant: Seriko's blade, Neoko, is a savage weapon. After killing an enemy Seriko gains a stack of Slayer. (stacks up to 20 times)
Slayer: your Aattacks do 1% health damage to enemies. (20% Health damage at 20 stacks)
(ABILITY 1)
Overcome: Seriko dashes to target area dealing physical damage to all enemies in the area. If any enemy champions are hit they are knocked up for 0.5 seconds. At 5 stacks of Slayer This spells range is increased by 200 units.
If you cast Blade Flurry while in mid air, Seriko heals 6% of his health.
Ability type: Target Area Range: 500/200 Physical Damage dealt: 60/90/120/150/200 (+100% AP) Cooldown: 26/23/20/15/10 Seconds Mana cost: 60/90/100 mana
(ABILITY 2) Incapacitation: Seriko next Basic Attack stuns for 1 second. If the target is below 25% Health Then Seriko stuns for 2 seconds and also applies Grevious Wounds for 5 seconds.
Ability Type: active Cooldown: 10/9/8/7/5 seconds Mana cost: 60
(ABILITY 3) Blade Flurry: Seriko Spins around dealing physical damage and slowing to all enemies hit. If this spell hits more then 4 targets then Seriko gains a 20% of his health as a shield for 4 seconds. At 5 stacks of Slayer this spell deals double damage to minions and monsters and deals 25% more damage to enemy champions. Hitting a Stunned enemy with this spells, then it applies Grievous Wounds for 5 seconds. If any of the enemies hit are below 25% health then this spell stuns for 0.5 seconds and slows for 25% for 2 seconds, also this spell heals 6% of Seriko's health.
Ability Type: Active Range: 400 Physical damage dealt: 50/100/150/200/250 (+65% AD) (+25% AP) Cooldown: 16/14/12/10/8 seconds Mana cost: 80/100/120/140/150 Slow Duration: 20/25/30/40% for 2 seconds
(Ultimate) The Kill: Seriko goes in for the kill dealing true damage to target enemy, if it kills an enemy then reduce the cooldown by 25%. Hitting any enemy with any form of CC makes this spell deal 50% of its damage in a Cone Behind the target enemy. At 10 stacks of slayer this spells cooldown is refreshed if it kills an enemy. If this spells kills an enemy that had Grievous wounds then this spell deals 30% damage in a cone behind the target enemy.
Just a basic skeleton working on other things about the champion