Hayro, the Pyromaniac
Name Hayro, the Pyromaniac
Intended Role Mage | Melee (175 range)
Background Since he was a little boy, Hayro always enjoyed fire, burning ants with a magnifying glass was one of his favorite hobbies. His mother had to hide the match boxes so he didn't use them all while she was out. Hayro liked to burn things, specially living things. His mom knew about the ants, not the neighbour's cat that went missing, or the rats he would occasionally find in the streets.
He was always a perturbed boy. He didn't seem to be bothered by the shocking images that would pass on the TV, he didn't hang out with other kids nor did they want to hang out with him.
He was really similar to his father, even though he never knew him. He used to be a firefighter, but Hayro's mother suspected that he started the fires. She reported him to the police and left him, while pregnant. He was not seen until his return 17 years later, when he burned the house down and made sure his ex-wife was inside. He hasn't been seen ever since. Hayro's anger grew stronger and stronger, he started fires, watched forests burn, safely, from afar. Eventually he started burning houses down. He didn't care anymore. His objective is to find his father, and watch him burn, doesn't matter what or who stands in the way. He will burn them. He will burn them all.
Appearance Hayro has a black gas mask, holds a flamethrower and has a flame tank in his back.
Passive – Fuel Hayro uses Fuel as a resource, maxing out at 100 Fuel. Fuel can be regenerated on The Fountain. Hayro has 15/20/25 bonus Movement Speed in the River. If he walks over a Speed Shrine he gains 25 Fuel (10 second static cooldown). If Hayro has 50 or more Fuel, his basic attacks deal bonus magic damage, higher the more Fuel he has.
Q – Flamethrower | Cost: 6/5/4/3/2 Fuel per second | Cooldown: 4 TOGGLE: Hayro activates his flamethrower, dealing magic damage every 0.5 seconds to all enemies in a narrow cone. Cannot be active while Refuel is, and both share the same cooldown.
W - Refuel | Cooldown: 4 TOGGLE: Hayro is slowed by 15%, gaining 4/5/6/7/8 Fuel per second and 5/10/15/20/25 bonus Armor and Magic Resist. All of these effects are doubled in the River. Cannot be active while Flamethrower is, and both share the same cooldown.
E – Gas it up! | Cost: 25 Fuel | Cooldown: 16/15/14/13/12 After a 0.5 second delay, Hayro throws gas at the target location, slowing enemies inside for 20%. Enemies generate a stack every second. After 3 seconds, the area dissipates, slowing enemies for an additional 0.5 seconds for every stack. If Flamethrower targets the area, it will explode, stunning and damaging enemies inside. Stun duration and damage are multiplied by number of stacks.
R - Disabling Combustion | Cost: 100% of current Fuel, minimum 50/40/30 Fuel Hayro throws his flamethrower to the target area, exploding it and dealing magic damage to all the enemies caught in the blast, setting the zone on fire for 10 seconds, dealing Magic Damage per second. Each second, the damaged is reduced by 50, until a minimum of 20.
Afterwards, Hayro's basic attack range is lowered by 50, he gains 20% Movement Speed and his Q is disabled until he picks up his flamethrower. Hayro can pick up his flamethrower by walking over it after the fire dissipates, or by reaching 75 Fuel.
Notes His Q is a longer range and thinner cone than Rumble's. Just a concept I've been thinking while at work, made the lore up as I typed it, not very good with that. I'm hoping for some feedback!
