Roisnec, Lordslayer
im sorry i could not include a picture as im awful at art in general, but i would LOVE to be sent some art if anybody has the time or the grace. he will look like a mix of gladiator and viking. he will wield a small, one-sided jeweled axe that has a long chain dangling from the bottom. this is Roisnec, a man connected in the lore to Olaf and similar in design. i will run through his abilities now and go into the design philosophy's and such afterwards.
> Passive: does not have any health regen and cannot build any. Gains magic resistance dependent on a small, flat percentage of the total AP of the enemies he has gotten assists/kills on. gains armor dependent on a small, flat percentage of the total bonus AD of the enemies he has gotten assists/kills on.
> Q: Passive effect: auto attacks heal Roisnec for 1% of his missing HP Active effect: togglable skill that causes Roisnec to grab his axe by the end of the chain. in this state he will be drained of his max HP slowly, but has the ability to left-click on any terrain and grapple to it if its within a small/ medium range. while this ability is toggled, the passive effect is removed.
> W: Roisnec throws his axe forward as a slow skillshot, dealing a small amount of damage and slowing briefly, then pulls on the chain, flinging the axe back to his hand very quickly, dealing no damage, but slowing slightly harder on the way back. if you hit an ally, you grab onto the with the axe and pull yourself into them, if your q is active, you get tossed past them a medium distance.
>E: Places a mark on an enemy for 10 seconds, doubling the q healing effects against them and granting a short speed boost every attack against them
>ULTIMATE: (toggled)drains health rapidly Roisnec grabs his axe by the chain and wildly swings it by his side, making your Q active along with its passive, making all of your attacks ranged, and increasing the effective range of all of your abilities. while this ability is in effect it will not only drain health, but take a large chunk of armor and magic resist until untoggled.
Roisnec is a champion built to counter many hard carries, forcing lanes to slowly tank up and harden there defences. it also forces a much smarter item build for everybody trying to counter Roisnec. for example, building flat damage will only force a camp because Roisnec will want to cut you up for that sweet, sweet armor, but if you build armor pen, you still increase your damage, but at no cost of getting camped or tanking up the enemy. Roisnec is also intended to be a game balancer of sorts, keeping the game stable and as even as it can be until late game. i thought of this while taking a step back and looking at a common theme in low-elo jungle meta. the junglers tend to focus n trying to be glorified carries, only camping winning lanes to leech some kills, and farming endlessly for those stack. this caused wining lanes to win way too hard, and losing lanes to get ignored until the blames are tossed around at the jungle for not ganking, and the salt begins to pour. that is why Roisnec has his passive, making farming only a necessity when he needs to deactivate his q and regen some health. Roisnec thrives off of camping losing lanes because the more fed his enemy, the more damage they have, and (if Roisnec pulls off the gank) the tankier Roisnec will be for his lategame. this playstyle of thriving off of losing lanes allows these lanes to stay in the game and eventually put everyone in the lategame on a more even footing, the fun part about this champion is his ult in my opinion. his ultimate has this unseen depth to it that i absolutely adore. for example, it can very easily be used against him and even to kill him with simple cc, because he will drain away all of his health and book it out of the lane immedately, assuming he doesnt die. but if used properly, it can easily double the speed of any gank, be used to gain an instant positioning advantage, or even just go go gadget glasscannon. better yet, Roisnec, in the hands of a very capable player, can become an terrifying ranged carry that can jump all over the place and escape consistently after healing off of your lame carries and slaughtering every camp on the map. peaches, right? well actually we need to talk about counterplay. one of roisnecs biggest flaws is his reliance on terrain to sustain mobility or even remain alive. this means that vayne and poppy are uncontrollable dominators of Roisnec. this also means that if players are concious of their positioning, Roisnec will be incapable of properly ganking their lane. another counter to Roisnec is to stop making every lane into a glorified carry. if you give top lane a little more tankiness, middle lane a bit of cc, and jungle a little game dominance, you wont have much of a problem dealing with an anti-carry ike Roisnec. thank you for reading my champion idea, im sorry for the stupid name, please tell em what you think. (i know i overuse commas its a bad habit im sorry)