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co-op vs. ai & FWOD (first win of the day)

kuroneko66··1 votes·1,193 views

Hi so I figured I would make a suggestion regarding FWOD (first win of the day).

The source of this is that while it is nice having incentive to play everyday it occurs to me that the way FWOD is set up it feels more like a chore instead of a reward. Additionally because it feels like a chore and people want their essentially free xp quickly the co-op vs ai games are starting to get flooded with players who want to just rush mid and end the game. It seems like this is very harmful to new players who are trying to learn the game properly since the co-op vs ai games frequently won't act like normal games.

This being the case I suggest a solution to this, my idea is that instead of having FWOD give flat xp maybe it would work better as an xp multiplier for the FWOD. By making the FWOD a say, 3x-4x multiplier you incentivize people to get it on normal games instead of co-op vs ai due to the difference in xp given.

The only flaw to this I could see would be losing out on xp in games where the opponents surrender quickly, but maybe this could be solved with a mode where surrender is not an option (maybe call it something like "last stand") or include an option in game creation to match make with others that are forgoing their option to surrender.

Anyway those are my thoughts on FWOD so lets hear some others!!! XP

2 Comments

Bad at games1 votes

Honestly, especially true with Intro Bots, bot games don't really act like normal games in the first place. Intermediate does take a fair amount of skill but the first two levels of bot games are basically spawn kill simulators in the first place so I don't think it really hurts new players too much to have a good player on their team, and this is coming from someone who played bots all the time back then because I was horrible at the game. First win however? It probably shouldn't be on bot games, but personally I enjoy it because I can just get me first win in 10 minutes and not have to play the game all day.

kuroneko661 votes

Yeah, I understand what you mean with the first 2 levels of co-op vs ai and sometimes just wanting to get it out of the way. The big one for me is that I wish it felt more like a reward and less like a chore especially now that rewards are tied to leveling up and it takes forever to get anything without using that FWOD.

Like for example if we had the no surrender mode I mentioned and you end up playing a game that's very difficult and takes over an hour it feels all the more cathartic when you win AND get a fitting reward for that difficult win.

Maybe the middle ground would be good? Something like giving separate rewards for pvp and vs ai. Like keeping the flat xp for co-op vs ai and give pvp a multiplier? Even just something like different flat rates would be nice, say the current 400 for vs ai and 500 for pvp.

Although I think part of the problem is also the games not giving enough xp >:(

I mean its fine if you want to make the primary source of rewards for games xp (instead of xp and ip) but increase it accordingly since games now only give 1 type of reward instead of 2.

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