(HERO CONCEPT) Zeltheren, The Primal Hunter
There are many heroes, this is true, but is there a hero based on dinosaurs? No, I think it would be cool to have one, so here he is, though hes only a concept, who knows what he might become one day! All these numbers are just approximations to display what the hero would be like. As for appearance, he would be a red&orange, moderately large sized raptor.
Base Stats: Health: High(+Moderately high) Damage: Moderate(+moderately low) Spells: Low(+Low) Mana: Moderate(+Moderate) HP/5: Moderate(+moderately high) MP/5: Low(+ Low) The Role: Fighter Secondary: Support
**Passive: Survival of the Fittest**
Killing an enemy champion gives +15 maximum health, + 3 attack damage, this is halved if it is an assist. Every 5th stack this is instead changed into an adaptation. If 3 different adaptations are achieved, one of 3 evolutions may be picked. After that no further adaptations or evolutions will occur, only the normal buff.
Scavenge: Gain +6% move speed, +1 gold per 5 second.
Ravenous: Gain +20 attack damage and 10% attack speed.
Fury: Gain +10% Cooldown Reduction (Does not count towards Maximum)
Bulwark- Gain +200 maximum health, +15 magic resist and armor.
Scavenge Ravenous Fury- Berserk Evolution- Gain 10% move speed, 50 attack damage, 15% attack speed and cooldown reduction (Doesnt count towards maximum) but take 10% more damage.
Ravenous Fury Bulwark- Gain +35 attack damage, 20% attack speed, 10% CDR and +350 max health/25 magic resist and armor.
Scavenge Fury Bulwark - Gain 12% move speed, +15% CDR, + 250 max health +20 magic resist and armor.
**Q- Unstoppable Charge**
Zeltheren rushes forth 3/4/5/6 range,, dealing 55/125/195/265/345(+moderate AD) damage to the first enemy champion hit and stunning them for 1.5 seconds.
Mana Cost: Low(+Low)
Cooldown: Moderate
**W- Leader of the Pack**
Zeltheren lets loose an enormous roar, allied heroes in a large radius become frenzied, gaining 15% of zeltherens damage, and gaining 15/20/25/30 % of his current life as a shield.
Mana Cost: Moderate (+Moderately Low)
Cooldown: High (- Moderately Low)
**E- Get Away!**
Zeltheren over 3 seconds shakes his tail back and forth, each second enemies behind him take 45/90/135/180/225(+Low AD) damage and are thrown back 3/3.33/3.67/4 spaces.
Mana Cost- High
Cooldown- Moderate
**R- Primal Fury**
Zeltheren charges to an ally, swooping them up on his back, the allied hero becomes untargetable and may cast abilities attacks from his back (Duration of 5/6/7 seconds) If Zeltheren dies, the ally falls to the ground, losing 50% of their damage and attack speed for 7 seconds. During Primal Fury Zeltheren gains 40% of the allies maximum health, armor, magic resist, and 20% of their movespeed and damage. Damage Over Time Abilities still effect the allied hero thrown onto his back, but further projectiles and area of effect will not.
Mana Cost: Extreme
Cooldown: Moderately High