[Champion Suggestion] Jaecaar, The Unseen Hunter

Netavio·10/20/2015, 5:45:12 PM·25 votes·2,784 views

Hey guys, been a long time since i last posted a champion suggestion in this forum and since i started playing LoL a bit more recently i thought i would spend some time creating this.

http://i.imgur.com/uJKySas.png

Background and info Jaecaar is a melee assassin focused on staying out of sight and striking enemies whenever they don't pay attention. Jaecaar does also not use any form of resource

In an isolated part of the lands of Kumungu, there are stories of a creature always leaving behind a trail from it's tail, but no one has ever been able to spot it, instead they found what seemed to be symbols painted in red upon the grounds bearing resemblance to skulls, few have taken the task to try and hunt this creature, but those fortunate enough to survive the hunt tell of a creature that would strike down hunters without ever being spotted, it strikes as quick as it moves and leaves only the bodies on the ground as trails.

Appearance (not made by me, full credit to artist:) http://www.deviantart.com/art/Shimaru-of-the-cursed-Tail-354858243

Abilities

Passive - Cursed Trail http://i.imgur.com/ORIMjJN.jpg

Whenever Jaecaar is out of enemy sight he gains 30% increased movement speed, as well as leaving a gray trail that boosts allied champions movement speed by half. The trail lasts for 3 seconds. (The trail can be seen by allies and enemies even though Jaecaar is invisible)

Q - Tail Whirl http://i.imgur.com/yFfxkRY.jpg

Jaecaar Whirls his tail around him dealing 60/90/120/150/180 (+20% of Ad) physical damage and leaving behind an area of dust for 5 seconds reducing enemies sight radius.

Cooldown: 14/12/10/8/6 seconds Radius: 300

W - Cursed Symbol http://i.imgur.com/VxAprsU.jpg

Jaecaar places a blood skull symbol at the target area, whenever Jaecaar hits an enemy on the symbol they take 1/2/3/4/5% of their max health (capped at 100 against minions and monsters) hp as magic damage, as well as healing Jaecaar for 15/20/25/30/35% of all damage dealt by Jaecaar to enemies standing on a symbol. When the maximum limit of 3 symbols is exceeded, the oldest symbol disappears, also Jaecaar stores a charge of cursed symbol periodically to a maximum of 2 and a symbol lasts for up to 3 minutes.

Recharge time: 60/55/50/45/40 seconds Symbol radius: 500

E - Agile Leap http://i.imgur.com/EHW9g4h.jpg

Jaecaar jumps to the target location dealing 60/100/140/180/220 (+20% AD) physical damage to nearby enemies upon landing. If Jaecaar lands on a Cursed Symbol he damages all units standing on that symbol as well as Silencing them for 1 second.

Cooldown: 14/13/12/11/10 seconds

R - Unseen Assault http://i.imgur.com/hSGJNd9.jpg

Passive: Jaecaar becomes able to move through units, and if he moves through enemy units he will automatically apply on hit effects on them, this can only occur on the same target every 1/0.75/0.5 second. (this does not break his invisibility) Active: Jaecaar becomes invisible for 10/11/12 seconds, also granting him 20/30/40% more movementspeed while invisible. Whenever Jaecaar auto attacks or uses an ability he becomes visible for 1 second. This ability can only be activated when out of enemy sight (if activated while spotted the ability is put on 5 second cooldown.

Cooldown: 100/80/60 seconds

If you have a comment or some feedback, feel free to leave a comment.

28 Comments

bobsenbob10/21/2015, 12:38:01 AM3 votes

I dont think he should have that passive tbh because it both allows him to know if he's been spotted by a ward(sudden loss of bonus ms) and also is pretty much a free mobility boots in the jg except for it's always on in general, this whole kit is pretty much broken his ult is pretty much khazix ult with out charges and instead freakign 20x as long his w provides incredible sustain in the jungle and cannot be destroyed by the enemy, his q is fine, his e would be fine if his w wasn't so broken, it's a cool concept but the kit is incredibly broken

Daedalus87110/21/2015, 12:07:22 AM2 votes

TBH, I don't like the idea of a champion having 60% + stealth uptime.

Sicarius Æternum10/21/2015, 2:09:46 AM2 votes

I actually think this is pretty awesome, but his w should stay at about 3% the whole time with like 1% ap scale (just for diversity. Imagine a 1 k ap just for 13% health damage XD) Also, his ult passive is extremely strong, it should be like 8 or so seconds instead of 0.5 seconds. If you had a sated devourer with a wits end you literally could ult and just stand over the tankiest person on their team, stand on a mark, and dance, and you would still kill him without getting out of invisibility. Also, 30 seconds invis is too long, it should be 6.5/8/9.5. I get the feeling that you should place your marks ahead of time, so make it have a 3 seconds charge time to become active after you place it. You shouldn't be able to place a mark mid jump and insta silence them.

TL;DR Make w 3% instead of 1/2/3/4/5% and 8 second reset time for on hit ulti passive and only 6.5/8/9.5 second invisibility and 3 second charge time for marks to become active

FlameHalbrdOkido10/20/2015, 9:00:09 PM1 votes

k

Big Bang Bob10/21/2015, 3:19:37 AM1 votes

item 3930 item 3091 item 3153 item 3022 item 3074

Since damaging people with the passive of your ult or being damaged yourself doesn't reveal you, you should be able to follow enemies around (especially auto attacking champs) slowing them and doing "ghostly damage" to them. xD

Oelyk10/21/2015, 3:54:12 AM1 votes

Cool, but I'm not sure if i like the hunter theme, we have kindred, we have kha, we have rengar, we have so many champs who will find you and eat your balls(wolf for kindred) that maybe the title is a redundant. Maybe something like Phantom related, because thats what Im seeing, Maybe the phantom plague, because he seems like a curse that will destroy villages, kinda like a myth, his kit kinda fits this with his ult and w. Or perhaps Phantom Curse, Idk, just please no more hunters.

AATTRROOXX10/21/2015, 4:12:00 AM1 votes

I have to wonder how strong being able to apply on hits without attacking is. It is pretty much sunfire cape on steroids. On a non (I don't think he would be) tank character this would be really weird, and make many items extremely core on him. Not sure how devourer would work, but I like the suggestion.

Thumbs up.

Bârd10/21/2015, 7:12:41 AM1 votes

Erm, that ult passive

so he stealths for 12 seconds, sits on top of the target, and if he built onhit items, becomes the reincarnation of sunfire cape Eve?

item 3153 procs every half second from stealth O_O

Laser Sex Eyes10/21/2015, 9:04:45 AM1 votes

Passive - Should be 10% that scales to 18% at max. 30% is way to much, it would essentially be a super powered Mobi boots and the combo between the two would lead to way to much map presence.

Q - Looks fine, except the 5 second sight reduction is massive. Noct has to blow his ult for a similar effect, while Graves' is a skillshot with a slightly larger radius. 3 seconds would be fine at max rank. His E and Q have too much synergy to be healthy/nontoxic for essentially a blind. Combine that with W and you have a massive blind nuke silence.

W - Possibly the most broken skill I've ever seen in concept. Love the overall idea though. However as it is it provides way to much map control on top of his already great map presence with his passive + any movespeed items. Imagine release rework Skarner's rocks but he can place them where he wants and can stealth jump onto a group for an aoe silence. Silences on assassins is also something Riot has tried to move away from as it provides zero counterplay (old Talon E). Something better would be changing it to this.

New W - Jaecaar lets out a shrill warcry for 5/6.5/8/9.5/10 seconds that weakens his enemies in a 500 range circle around him causing his basic attacks to deal 1/1.5/2/2.5/3% of the targets max health as well as grant him 10/12.5/15/17.5/20% lifesteal. Could also increase his auto range by a small amount like morde's new Q does. Lower the Cd to like 28/25/22/19/16 secs. this ability would make him very sustainable in jungle but a higher cd early would mean he wouldn't be overly sustainable.

E - Honestly looks fine if not a little uninspired. No offense but the jump for damage thing has been done already. The additions to it are nice, the huge aoe you could do would be great, but the 500 range aoe 1 sec silence would be pretty broken on a stealth champ. Instead of a jump you could do a small tumble like Vayne, but do small damage to everything you pass through applying on hit effects. When you have the new W active though it could do 1.5x damage and slow enemies 30% for 1.5 secs. This makes his mobility slightly less while keeping the on hit application on a skill, as well as give him sticking power for ganking.

R - Passive - Jaecaar can now move through units. Active - Jaecaar goes invisible for 5/10/15 seconds and cannot attack or use another skill. Any unit he passes through is marked with the Curse of Kumungu (possible skill name) and take 5/7.5/10% of their current health over 5 seconds. Upon coming out of stealth, via attacking or skill duration ending, any marked target is slowed for 40% and has the Curse of Kumungu reapplied for 3 additional seconds. This would keep the stealth assault aspect while not being insanely broken while also giving him an extremely unique ultimate. Also the % max health got replaced by current health because 15 seconds late game you could continually reapply the Curse and I think % max health was a bit much. You could also change it to % missing health but that wouldn't really feel right.

Overall these are just my thoughts on this fella you concepted. With these changes his jungling map presence would be unrivaled by anyone except Lee Sin and Rek Sai. He would feel unique in his ult play, with an honestly "healthy" stealth champion, he wouldn't be able to kill you in an instant ala Rengar, and would be easy to ward against unlike Eve. You would ult then apply the Curse to multiple targets, pop W when near your biggest threat, Q for the isolated feeling with the blind, kill the target and be able to use the E for re positioning in team fights. You have here a teamfight based assassin/fighter. Might not be what you were going for initially but I hope I gave you some ideas if you ever decide to revamp him.

Chicken4dinner10/21/2015, 10:29:26 AM1 votes

Caitlyn "Blitz don't bother getting ancient coin, our assassin jgler gives us a free engage..."

Blitzcrank "But he has no burst how is he an assassin??" Caitlyn "Dw about burst he deals % hp damage and has invisibility, that makes him a full ad hard carry yolo swag motherfucker." Chogath "420 blaze it scrub." Trundle "Wait, why will he do that when he can just grab devourer, triforce and go full tank?" Caitlyn "?" Trundle "Simple he has zero hypercarry scalings which most assasins NEED and he can just get spirit visage, while putting his w on dragon to jump in and apply hard cc outsustaining most damage dealers while becoming adc proof thanks to his ultimate" Blitzcrank "Sooooo, I was right?" Chogath "Like the mistake you are, no" {{?}} "Idk Blitz I'm just gonna go recommended" Trundle "What is that?" {{?}} "I'll spell it out, Essential: Warriors, tiamat and Bortk Caitlyn "Wtf that is cancer" Blitzcrank "How would you know lol? He was released today" {{?}} " Then its Ravenous, Guinsoo's rageblade annnnd tiamat again?? What is this offensive list?" Trundle "They must have given up or something, just let the PBE handle it" Chogath "When I take my GF to bed she can hardly get a handle on- Caitlyn "You, gf?? Haha go play cs:go" {{?}} "Wait, before this turns into a silver IV bitchfest imma finish... Defensive is: Just plain old shit. Banshees, GA and Randuins" Blitzcrank "Strategic diversity yo" {{?}} "What did you suggest building trundle?"

Yeah so that is my feedback, I can clarify. Lel

Edit: good to see concepts fanning back on the radar

Saphixia10/21/2015, 12:01:36 PM1 votes

Ok idea, needs abit of work, reminds me of a mix between Evelynn Khazix and Nocturne

Brockinroll10/20/2015, 5:47:20 PM1 votes

Looks like a combo of Gnar Azir & Rengar

maxaroni11810/22/2015, 12:47:00 AM1 votes

IDK but i wanna try doing concept so is this cool? (Like not cool, but is this ok, is this champ overpowered, underpowered or whatever?) Kinda unfinished Pax, Chosen of Enigma Role: Primary: Support/Mage; Secondary: Tank Abilities: Passive: Chilling Curse Enemies that are hit with any of his abilities gain 20% movement slows. When he kills a minion, he gains a stack of wither (max 25). Upon reaching 25 stacks of wither, he stuns on his next champion/neutral monster target.

Q: Death Mist At the cost of 5% max health, Pax can cast death mist to either heal ally champions or damage enemies. When activated, sends a cloud of white mist that turns purple when in contact with enemy units and turns yellow when in contact with allied units. When cloud comes in contact with enemy unit, enemy is affected with fear, revealed, and blind. (Like Graves’s smoke screen) Damage dealt is 10% true damage if Pax is at 25 stacks of wither. Healing grants health regen for 15 seconds. Healing has flat rate of 500 health but health regen will stop if allied unit takes any damage. Cooldown: 25 sec

W: Aphotic Shield Pax summons dark energy and coats himself or an ally unit. Upon casting, Pax rushes to targeted ally unit and gains a shield as well. (Kinda like Lee Sin’s W) Shield will absorb 300/400/450/500/550 damage before being destroyed. Upon shield destruction, damage dealt will be reflected upon enemies in an AoE of (undecided, but pretty small, probably as big as the range of Kassadin’s W). Mana cost: 55 Cooldown: 21/20/19/18

E: House of Enigma Pax channels for 3 seconds and deals magic damage around him for 10 seconds. AoE undecided but will be just larger than Shyvana's ability. Upon reaching 25 wither stacks, Pax will gain 50% movement speed towards allies and 100% movement speed towards enemies. (range is really just within the screen) Mana cost: 35 Cooldown: 15 sec

R/Ult: Borrowed Time For 20 seconds, Pax will take no damage and all basic attacks and abilities that hit him will instead heal for 5% the damage that would have been dealt. Upon reaching 25 wither stacks, Pax will also gain 50% more mana regen. Mana cost: none Cooldown: 135 sec

Stats: Health: lv 1,low; lv 18, high Health regen: lv1, low; lv 18 high Mana: lv 1, low; lv 18, high Mana regen: lv 1, medium; lv 18, medium-high Movement speed: Attack Damage: 55 Ability Power

Aestheticist10/20/2015, 6:31:59 PM1 votes

His W is a little op. I think mark should only last for 3 minutes max. Also change the percent damage to only being able to proc once per second. Other than that it is pretty interesting and very well thought out

FlameHalbrdOkido10/20/2015, 7:19:43 PM1 votes

why does his W store 2 charges?

Can Agile Leap go over walls? Could he possibly leap a second time is he lands on Cursed Symbol.

For the Q is the sight radius reduced by half, or reduced to 100 units?

also curious: How is the Cursed Symbol placed? Is it painted on the ground, does he place an object (skull) on the ground?

I really like this concept and abilities

Teslablade10/20/2015, 7:39:31 PM1 votes

His ultimate is literally the same thing as Kha'zix. I think the name is the same as well.