Champion concept-Cyber XYZ??? (Rough Cut)
Champion name undecided so name for now is champion I have a concept of a futuristic cyber knight. Clad in white armor similar to the full body cover like in iron man. Scaling numbers are not included as balancing is hard. Weapon use is two cyber-futuristic daggers held in reverse grip. Daggers are approximately shin length. Melee. Whenever he aa there is a blue trail behind the blade.
Passive (Cyber Poison)
Every aa or spell on enemy champion adds a stack of cyber poison -cyber poison steals all opposing champs regen/lifesteal/spellvamp/etc. -5 stacks max (50% regen steal, 10% every stack) -i.e. the enemy adc is lifestealing 26 health every hit, you would gain 13 health
Q ability(semcir cut)
-upon activation the champions next aa deals damage in a semicircle in front of them -procs on hit effects -aa reset
Q ability passive -every 3 aa, the champion deals bonus damage in a full circle around them -does not proc on-hit effects(except for cyber poison)
W ability (Cerebral sense)
-dashes in a zig zag pattern 4 times -at the end of each "zig" "zag" if an enemy champion is hit the champion ports in the back of them and knocks them up while doing damge -if an enemy champion is hit then the dash stops -dash continues if a champion is not hit
E ability (shock chains)**
-Champion fires shocks chains in a cone in front of him/her (think Khazix w but more projectiles) -Each bolt latches onto individual targets for _ seconds -while the bolts are attached champion can reactivate ability to pull all targets toward him -while being pulled if the targets runs into a wall they receive extra damage and become stunned -if the pull completes then the champion steals a percentage of movespeed from every person hit
Ultimate ability (Strike Barrage)
-champion disperses into many different particles (think xerath's taunt) -while dispersed the champion takes reduced damage, invulnerability to cc but cant deal damage -champion has to then click on one enemy champion -champion rushes the enemy champion then proceeds to a combo barrage -the enemy champion is slowed by 70% -champion cannot be stunned or knocked up but can be displaced -while doing the barrage the champion keeps proceeding foward in a line of attack -enemy champion can step out of line of attack -barrage is a barrage meaning it will keep going on even if you aren't hitting anything -procs onhit effects and procs the q passive every third hit of the barrage -barrage consists of 24 lightning fast hits -meant to do insane damage but can be dodged if played correctly