Fiddlesticks rework ideas

Necropronoia·1/13/2016, 8:14:45 PM·1 votes·342 views

Fiddlesticks has kind of been left behind as the jungle continues to change. His kit is outdated, but doesn't need any huge changes. Maybe something to make him viable without having to buy a jungle item, less rng on his Dark Wind, etc.

Passive: Fiddlesticks in his lore was originally a powerful summoner. This gives him an advantage as a champion. Killing a large monster grants him +30 exp. His cdr is applied to his summoner spells.

Q: Terror: Passive: If Fiddlesticks surprises and enemy by getting within a moderate range (~500) of them before being spotted, they are feared for a short duration(~1 second). Active: Reduce an enemy champions vision radius to a small cone(~450) in the direction they are facing for a moderate duration(~2 seconds)

This breaks up the heavy amount of hard cc that makes it oppressing to play against but keeps the overall feel of it. A potential AoE fear could be a powerful tool if the enemy team positions poorly and allows fiddlesticks to surprise them all at the same time. Similar to Zileans AoE stun but works well with his ult. Don't let Fiddlesticks surprise you while you're all standing next to each other. Boo!

W: Drain: Mostly the same, except after 2 seconds it becomes empowered. After 2 seconds, empowered drain replenishes 3-5% of fiddlesticks max mana and steals a small percent of the enemies max health each second.

Alternative idea for support fiddlesticks. Drain can be cast on allies to heal them at a small health cost to Fiddle.

E: Dark Wind: Fiddlesticks summons a murder of crows to the target location that deals damage to enemies who stand in it and prevents them from using summoner spells.

No more rng! Keeping up with the idea of limiting his harsh amount of CC but keeping the feel, Dark wind doesn't fully silence but instead only prevents enemies from using their summoner spells. This makes it more difficult to flash out of his ult or ignite him or even win that smite war with proper placement but allows for counter play at the same time.

R: Crow Storm. Same ole cawcawcaw.

3 Comments

Onimarus1/13/2016, 8:30:47 PM2 votes

Fiddlesticks was never a summoner. He was -summoned- by one of the original ones (before the entire League idea was scrapped), but he was never a summoner.

That being said:

Passive - Way too strong. Starting out, a Fiddle will be gaining +45 bonus exp. Having innate summoner spell CDR is a bit too much too.

His Q is more telling than Rengar's "!". Additionally, the potential is slightly outmatched by the nerf from removing such a strong on-demand single-target Fear. I'd increase the duration but place a cap on how many champions can be feared at once.

The W is a bit ambiguous. Does it transfer from your AP scaling over to just % damage? Because if so, this is actually a nerf for everything but Support Fiddle. Also, mana replenishment would make this entire kit too strong and spammy. Mana replenishment (and mana burn, siphon, etc.) is hard to balance due to it hardly having any real counter-play. At least lifesteal/spellvamp have grievous wounds.

Unless E is a suppression, there is no reason why it should prevent summoner spells. Ignoring the damage entirely, you'll be severely gimping your enemy with just one point in this ability during lane. Are you just trying to buff Support Fiddle or something?

Also, the AoE silence was great. Why remove that in lieu of a pseudo-suppression?

EndlessSorcerer1/13/2016, 8:33:19 PM2 votes

Runic Echoes and the mana cost reduction on his E should be enough to take him back into the jungle.

Vision changes (i.e. Oracle Alteration and Tracker's Knife) already favour him, so this should be enough to bring him back.