[Champion Concept] Arizma, The Sand Worm of Surima

Sirloin Steak·9/30/2015, 3:31:13 PM·3 votes·843 views
Gyazo

Arizma The Sand Worm of Surima

This champion is for TOP.

Base information:

Attack range: 200

Melee

Health: 610 (+100 per level)

Health Regen: 8.6 (+0.80 per level)

Mana: 310 (+35 per level)

Mana Regen: 6.5 (+0.7 per level)

Attack Damage: 75 (+4 per level)

Attack Speed: 0.65 (+2.4% per level)

Armor: 25 (+3.5 per level)

Magic Resist: 31 (+1.3 per level)

Walking Speed: 340

Abilities:

Passive (Stronger in ones habitat): Arizma gains 30% more speed underground and it's life regen increases of 0.2%

Q Spell (Consume): Cost: 30 mana Passive: With each entity consumed, Arizma will gain 0.05 AD.

Active: When an enemy minion, champion or a jungle monster has less than 5% of health left, the health bar will be shown in white. Arizma will be able to Consume that entity by eating them

Each upgrade will increase the range. 400/450/500 (I do not know the ranges in league and what they mean for each number, but basically it gets bigger.

W Spell (Underground): Cost: 60/65/70 mana Passive: When Arizma is underground, it cannot be attacked, but it can't attack either. Arizma can go under walls and turrets.

Active: If Arizma has not been attacked for 5s by an enemy champion. He can used underground. We can still see a shadow of him and also his summoner name and health etc...

Each upgrade will increase the time underground. 3/4/5s

E Spell (Worm attack): Cost: 70/80/90 mana Arizma summons a small worm which will attack the nearest champion, if the enemy champion if not facing Arizma, he will be slowed of 30/35/40%, but if the champion is facing Arizma, the champion will be stunned for 0.5/1/1.5s

R (EarthQuake): Cost:100 mana + 4% of total health In a radius of 1000, Arizma will create an earthquake around him. Dealing 200/300/400 (+AD) damage to all enemy Champions around him.

And That's it :D

I hope you like it and up vote this please! For a new type of champion which has never been done before!

Please leave a comment!

10 Comments

Squidsmastah9/30/2015, 5:18:36 PM3 votes

This seems like a cool idea but I spotted several issues.

W- Underground

It sounds like Arizma can see whilst being unattackable. This is extremely overpowered and brings a lot of imbalance to the game because he can scout for his team and do it while being unable to be killed.

E- Worm Attack

How much health does this worm have? If it even has 2 health segments (like kalista's banshees) it would be a pain and the ass for melee champions without range to deal with.

R- Earthquake

The only issue is see here is it dealing true damage. It should deal either physical damage ore magic damage. AoE true damage is WAY too strong.

Other than what I mentioned, this is a really cool concept.

Sirloin Steak10/1/2015, 12:17:42 PM1 votes

Can you please let me know why you down vote this so i can make it better please.

therealdragon10/1/2015, 12:58:16 PM1 votes

Imo this is a bad champ design for the following reasons

  1. He just seems like a spin-off of reksai. A worm from shurima? Thought Reksai WAS the worm from shurima >.>
  2. His kit-none of it is useful in the lane except e. Q can only be used on minions and w just makes you untargetable for a short amount of time. That leaves only his e which is the only useful skill itself. And its a bit op. Then his ult....is actually kinda good. But the first 2 skills need work since they're useless. No stats, no damage, no utility, no anything.
  3. On the bright side, the worm itself looks awesome.

But I don't like it: half the kit is useless, thought the title was already taken, ....thats actually it...