[Champion Concept] Arizma, The Sand Worm of Surima
Arizma The Sand Worm of Surima
This champion is for TOP.
Base information:
Attack range: 200
Melee
Health: 610 (+100 per level)
Health Regen: 8.6 (+0.80 per level)
Mana: 310 (+35 per level)
Mana Regen: 6.5 (+0.7 per level)
Attack Damage: 75 (+4 per level)
Attack Speed: 0.65 (+2.4% per level)
Armor: 25 (+3.5 per level)
Magic Resist: 31 (+1.3 per level)
Walking Speed: 340
Abilities:
Passive (Stronger in ones habitat): Arizma gains 30% more speed underground and it's life regen increases of 0.2%
Q Spell (Consume): Cost: 30 mana Passive: With each entity consumed, Arizma will gain 0.05 AD.
Active: When an enemy minion, champion or a jungle monster has less than 5% of health left, the health bar will be shown in white. Arizma will be able to Consume that entity by eating them
Each upgrade will increase the range. 400/450/500 (I do not know the ranges in league and what they mean for each number, but basically it gets bigger.
W Spell (Underground): Cost: 60/65/70 mana Passive: When Arizma is underground, it cannot be attacked, but it can't attack either. Arizma can go under walls and turrets.
Active: If Arizma has not been attacked for 5s by an enemy champion. He can used underground. We can still see a shadow of him and also his summoner name and health etc...
Each upgrade will increase the time underground. 3/4/5s
E Spell (Worm attack): Cost: 70/80/90 mana Arizma summons a small worm which will attack the nearest champion, if the enemy champion if not facing Arizma, he will be slowed of 30/35/40%, but if the champion is facing Arizma, the champion will be stunned for 0.5/1/1.5s
R (EarthQuake): Cost:100 mana + 4% of total health In a radius of 1000, Arizma will create an earthquake around him. Dealing 200/300/400 (+AD) damage to all enemy Champions around him.
And That's it :D
I hope you like it and up vote this please! For a new type of champion which has never been done before!
Please leave a comment!