[Champion Concept] Akoko, Voice of the Ruined

navina··6 votes·1,816 views

Role: Support, Secondary Mage

Concept Design: Her size is smaller than Janna or Miss Fortune but larger than that of Veigar or Amumu. She has the appearance of an adolescent with pointed ears and is not completely solid, since she is a spirit.

Lore: The youngest daughter of an obscure family living on the outskirts of Noxus was seen as a queer child, and quite mature for her age. She was known for an in-depth sense of musicality as well as her clear and entrancing voice. But no one could foretell the tragic event that would annihilate her and the rest of the family. One night, while the family was asleep, the house mysteriously caught fire and was burned to the ground. There were no survivors. But Akoko could not pass into the afterlife because she had so much potential. Fate, though cruel, took pity on the girl and gave her a second chance to "bring harmony into this world." And so, Akoko wandered through Runeterra, becoming the companion of the dying and less fortunate. Now a spirit, her body was drained of most color and emitted a soft blue light. Others could see her, but she could not feel, eat, or sleep. She watched helplessly as those she loved grew old and died, while her figure stayed youthful. She became the champion of the weak and suffering, her voice sometimes the last thing they heard before passing on. Although she had the body of a young girl, she had seen much and grown wise. She vowed never again to stand by, powerless. Finally, she found a place where she could stay and fight, following what Fate had set out for her to do: the League of Legends.

Abilities:

[Passive] Ghost Shield - After five ability casts, Akoko's sixth attack (basic or ability) summons a spirit to shield her, lasting 5 seconds or 130 true damage.

[Q] Lament of the Fallen (70 mana, increasing by 5 every rank; 45 mana upon recast) - Akoko summons a spirit to shield an allied champion. Recasting q launches the spirit at an enemy, inflicting the absorbed damage from the shield. (suggested cooldown: 6.5 seconds) Use and Philosophy: Line shot ability. The spirit acts like Annie's Tibbers or a normal minion upon recast with a movement speed of 380. Therefore, it is possible to evade the spirit or banish it (not exactly kill as it's already dead, but injure it until it's no longer useful) before the spirit has dealt the equal amount of damage it has absorbed as a shield. The shield can also be broken - when Akoko recasts, the spirit will deal the damage given before the shield was penetrated.

[W] Waltz of Existence (85 mana, increasing by 5 every rank) - Akoko heals selected ally champion, granting 20% of the ally's already existing health. If the ally's health is below 650 HP, she heals them by 15% of their total amount of health. (suggested cooldown: 6-13 seconds)

[E] Lullaby of Harmony (80 mana, increasing by 10 every rank) - This bittersweet melody puts enemy champions in a sleep-like trance, silencing them for 2.5 seconds. Deals 13(+AP) magic damage and 26(+AD) attack damage. the silence is lengthened to 3 seconds upon fully upgrading. (suggested cooldown: 6.5-12 seconds) Use and Philosophy: Similar to a lullaby, this ability is designed to make champions "sleepy." They can't cast abilities, their attack speed and movement speed is greatly slowed (by perhaps 4-10%), and damage from their basic attack is weakened, like the way you feel after pulling an all-nighter. This is an AoE with a diameter of 350 units.

[R] Revenge (115 mana, increases by 20 every rank) - Ghostly white flames spread in a circle around Akoko or a selected ally, knocking enemy units back (about 100 units?) and enemy champions into the air. Enemy champions that are hit receive 60(+AP) magic damage. (suggested cooldown: 130-185 seconds) Use and Philosophy: Revenge can be used as a shield, a way to knock enemies into the range of a turret, or simply as a stun.

"I will kill you with fire, the way fire killed me."

Basic Attack: Akoko sings a deadly tune, summoning ghost blades that she throws at enemies.

Feedback/criticism is appreciated; this is my first original champion concept so suggestions would be great! Thanks for taking time to read this.

- Created by SilverIceFaerie and LightVaporeon

Appearance/Concept Art:

16 Comments

Sachabot2 votes

I like the concept, first.

  • I feel like her heal would be useless for a low health ally, based on how I'm reading it. If it's max health, you should probably change the wording for clarity.
  • Her E is way too strong. It's basically Ahri's on steroids. Even lacking the damage multiplier, it's ridiculous. I'm assuming this is a line shot or AoE, versus single target.
  • A global stun? No way. She would dominate just based on this.

Overall, she's kinda really overpowered. She does literally everything and can support every lane without roaming post-6. Sure, she lacks damage, but with that ult it doesn't matter.

Consider what I've said, and keep up the good work. She seems really cool.

navina1 votes

{quoted}

I like the concept, first.

  • I feel like her heal would be useless for a low health ally, based on how I'm reading it. If it's max health, you should probably change the wording for clarity.
  • Her E is way too strong. It's basically Ahri's on steroids. Even lacking the damage multiplier, it's ridiculous. I'm assuming this is a line shot or AoE, versus single target.
  • A global stun? No way. She would dominate just based on this.

Overall, she's kinda really overpowered. She does literally everything and can support every lane without roaming post-6. Sure, she lacks damage, but with that ult it doesn't matter.

Consider what I've said, and keep up the good work. She seems really cool.

I've taken your advice, and would like to know what you think of her current abilities, if you don't mind.

Sachabot1 votes

Alright.

W- Moving forward, this is better, but it would probably work better on a percent threshold for lategame effectiveness. 300 health is peanuts at 30 minutes.

E- Thanks for the clarity. So it's a unique form of crowd control? A 20 unit diameter is literally useless though since the standard auto attack range is 125 units (at 20 units I don't even think it'd leave her hitbox). Sona has a range of about 300 on her auras, I believe, so 300-400 should be acceptable, yes?

R- It 's more balanced, but less unique. You've changed it into something like Sona's ult ( she literally causes people to dance). If you're dead set on an AoE CC ult, I would suggest reviewing all the different forms of crowd control and consider how they'd be implemented thematically.

All in all, it's a much improved version. Nice job.

navina1 votes

{quoted}

Alright.

W- Moving forward, this is better, but it would probably work better on a percent threshold for lategame effectiveness. 300 health is peanuts at 30 minutes.

E- Thanks for the clarity. So it's a unique form of crowd control? A 20 unit diameter is literally useless though since the standard auto attack range is 125 units (at 20 units I don't even think it'd leave her hitbox). Sona has a range of about 300 on her auras, I believe, so 300-400 should be acceptable, yes?

R- It 's more balanced, but less unique. You've changed it into something like Sona's ult ( she literally causes people to dance). If you're dead set on an AoE CC ult, I would suggest reviewing all the different forms of crowd control and consider how they'd be implemented thematically.

All in all, it's a much improved version. Nice job.

I see what you mean. I've tried fixing her abilities; I'd really like to know what you think of the ult, and if it's too overpowering or not. Thanks for your help.

Sachabot1 votes

Haha, okay, it's really cool now. It might be overtuned, depending on how far people are knocked back. Other than that, I have no further issues.

navina1 votes

{quoted}

Haha, okay, it's really cool now. It might be overtuned, depending on how far people are knocked back. Other than that, I have no further issues.

I'll work on that. Your constructive criticism really helped, I appreciate it!

Lanatir1 votes

I like the Q mechanic. It isn't overpowered or impossible to balance and it isn't in the game already (unless there isn't a damage limit in which case I have to assume it *sort *of works like Mao's ult).

navina1 votes

{quoted}

I like the Q mechanic. It isn't overpowered or impossible to balance and it isn't in the game already (unless there isn't a damage limit in which case I have to assume it *sort *of works like Mao's ult).

Thank you! The ability's philosophy and concept was created by LightVaporeon. Her q recast does not have a damage limit, but the spirit acts similar to Tibbers or any minion; it is possible to evade the spirit or kill it before it has dealt all the absorbed damage.

Lanatir1 votes

Ahh, so it's like a minion on recast. Is the HP of the spirit the max shielded damage? If you "break" the shield is that the same as killing the spirit?

navina1 votes

{quoted}

Ahh, so it's like a minion on recast. Is the HP of the spirit the max shielded damage? If you "break" the shield is that the same as killing the spirit?

Sort of. If you break the shield, the minion will stop shielding the ally. But Akoko can still recast q, and whatever damage absorbed by the spirit will be dealt to the selected enemy unit. Also, as the spirit is already dead, it doesn't really die. It disappears through a crack in the ground, and can be summoned again on recast, similar to the way I envision Akoko's death. As she is already dead, she is merely vanquished to home base and cannot be used until "dead time" is up.

FlameHalbrdOkido1 votes

Wouldn't she have to recast Q before the shield broke? If the shield breaks doesn't that signify the end of the ability and thus it would go on CD? "when Akoko recasts, the spirit will deal the damage given before the shield was penetrated" so when the ability is recast it will only deal the amount od damage it has sustained a shield, not when it was recast right? Q's description could really use some clarification, but otherwise, I do like this ability, it seems very original: Shield you self or and ally for a while, and/or recast it before it takes "fatal" damage to send it to attack an enemy to deal the same damage it sustained a shield, but it can still be destroyed before it reaches the target. Did I get that right? Also how much life does it have as a minion? I really like her R, the fact that it can be use on an ally opens up some really nice strategies, specially if u want to deal some damage and are too low or health or too far away, or you just want to shield an ally.

navina1 votes

{quoted}

Wouldn't she have to recast Q before the shield broke? If the shield breaks doesn't that signify the end of the ability and thus it would go on CD? "when Akoko recasts, the spirit will deal the damage given before the shield was penetrated" so when the ability is recast it will only deal the amount od damage it has sustained a shield, not when it was recast right? Q's description could really use some clarification, but otherwise, I do like this ability, it seems very original: Shield you self or and ally for a while, and/or recast it before it takes "fatal" damage to send it to attack an enemy to deal the same damage it sustained a shield, but it can still be destroyed before it reaches the target. Did I get that right? Also how much life does it have as a minion? I really like her R, the fact that it can be use on an ally opens up some really nice strategies, specially if u want to deal some damage and are too low or health or too far away, or you just want to shield an ally.

Wait a second, you're confusing me now.

What I did understand was,

  1. you're confused on how I wrote up her recast, and
  2. you want to know how much health the spirit/ghost/whatever you'd like to call it has as a minion-like unit.

In answer to 1); say the shield has been broken and the ghost has taken far too much damage to be of any more use at the moment. If it's broken, no, the ability does not go on cooldown. Rather, I imagined that you would get a certain amount of time (for example: 10 seconds?) to recast, and if you didn't recast in that time, than yes, it would go on cooldown. The idea is that the ghost/spirit only deals the amount of damage it has taken, even if it breaks. So, as an example, if an enemy champion (like Soraka for instance) used Starcall (her q) on an ally champion that was being protected by the spirit shield and broke the shield, you get 10 seconds to recast. If you recast during the limit, then the spirit deals however much damage it took/it's total HP, as the shield broke. But there could be overdamage, leading to when the spirit could deal more damage than it's total HP. Its concept that turns an enemy's strength against them.

As for 2), I don't really know how much HP I'd like the spirits to have, but I assume that the HP of the spirit would be more or less around the HP of Tibbers. The difference between the spirit and Tibbers, however, is that the spirit does not last 45 seconds, the spirit returns to wherever ghosts live after dealing the damage it received as a shield, and after directing the spirit, Akoko cannot redirect it to another area, like Annie can. After selecting the unit you'd like to deal damage to, Akoko can leave the area or retreat safely without redirecting the spirit.

Is that clearer now? I'm sorry if I've confused you even more or made any spelling/grammar mistakes. Thank you for reading!

FlameHalbrdOkido1 votes

Yes it is now very much more clear, thank you very much, I also might suggest reducing the time available to recast.

navina1 votes

{quoted}

Yes it is now very much more clear, thank you very much, I also might suggest reducing the time available to recast.

Okay, that's great then. And yes, the time to recast will most likely be shorter; 10 seconds was just an example. But thank you for asking, I will go back and clarify soon.

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