Champion concept- Tyrko, the dragon rider

tbrady1001·6/5/2015, 5:05:44 PM·3 votes·1,028 views

TYRKO – the dragon rider

Tyrko is a melee AD late game tank that relies on hatching his dragon egg late game to stirrup some mad damage.

Tyrko’s passive unbreakable skin- every time Tyrko slays a minion of neutral monster he gains .25 armor/magic resist, while slaying a champion or receiving an assist gives Tyrko + 3 armor/ magic resist.

After receiving 75 armor/magic resist from his passive Tyrko’s egg hatches into a massive dragon permanently altering Tyrko’s main abilities (passive remains the same). (Tyrko rides his dragon after it hatches)

Q Fury’s might- Tyrko emblazons the ground with fire (cone) and shortly roots after a second.

Q Dragon’s RAGE- Tyrko’s dragon emblazons the ground with fire all around him (aoe) and shortly roots after a second.

W leap of faith- Tyrko jumps to a target location dealing damage and slowing targets in the area.

W Dragon’s Plummet- Tyrko’s dragon flies a far targetable distance dealing massive aoe damage and stunning them in place.

E piercing explosion- Tyrko fires a skill shot at an enemy dealing extra true damage the farther it goes then explodes and deals aoe damage.

E Dragon ward- Passive- enemies that attack tyrko receive damage back (abilities and autoattacks)

Active: with the damage tyrko receives he releases the energy back at his enemies firing 5 piercing explosions in a cone and doubling his armor and magic resist for 3 seconds.

R- Tyrko Rain Tyrko unleashes a mega roar which lets down a few arrows. Where the arrows land creates fire puddles.

R Dragon Rain Tyrko ‘s dragon unleashes a mega roar which lets down a MASSIVE number of fire arrows. Where the arrows land creates fire puddles. (larger aoe)

3 Comments

stochastic426/5/2015, 8:59:58 PM1 votes

A dragon themed character, with rage abilities, which can eventually become a full blown dragon with high resists? Great idea!

Shyvana

Yikes1286/5/2015, 10:57:55 PM1 votes

love the idea, maybe he can hatch into a baby dragon gaining slightly stronger abilities and then after reaching the second amount set evolve into an average dragon and then to avoid the late game being super op the stack grows lower after reaching a set amount like for instance he gains .25 for 5 times then .24 for 5 and so forth because quite frankly that might get a tad op