Champion Idea- Chen
Name: Chen The Mercury Blade Race: Human(Ionian) Melee, 175 like Yasuo 510-1700hp 5-20 regen Base ad 60-125 Energy Armor: 23-75 Magic resist: 20 Move speed 365
Abilities: Passive: Mercury Blade Chen's blade will cut through the air and leaving a trail of mercury behind him, enemy who steps on it are damaged. Chen get 2/3/4/5% (Change based on level of ultimate) of the movement speed of hostile target(Enemy champions and minions, as well as monsters who are attacking). The mercury reduce all enemies' armor and magic resist by 1/5/10/20 (Based on level of ultimate) every 2 second as well as adding a stack of quick silver to enemy champions, upon being damaged by Chen deals true damage equal to 10% of Chen's Bonus AD or 10% of his AP, depending on whether AD or AP is higher, quick silver stacks up 5 times. Q: Stepping Stone Cost: 50 Energy CD: 15/14/13/12/10 seconds Chen jumps towards a location within 900 units, dealing 10/20/30/40/50+50% AP magic damage to target within 200 units range. Chen then dash forward for another 1000 units, dealing 10/20/30/40/50+60% of bonus AD physical damage to all targets hit. W: Unseen Mark Cost: 100 Energy CD: 20/15/10/5/0 seconds Passive: The last target being damaged by Chen is marked, the mark becomes invisible after 3 seconds of Chen dealing damage to the target. Only one target can be marked, marks maybe applied to Enemy champions, minions and neutral monster. Active: Chen dashes to the marked target dealing physical damage equal to 10% of total AD, and magic damage equal to 10% of AP to the target and 25% of the damage to enemy within 400 unit of the marked target. This damage can critically strike the target, if it crit Chen then slice the target again dealing 6/7/8/9/10% of the target's missing hp as true damage. After dealing damage, Chen goes invisible for 3 seconds. E: Mercury Slash Cost: 20 energy CD: 4 seconds Chen slashes in a direction slicing the air with his blade as well as throwing out a blade of Mercury, dealing damage to all targets in the path dealing 50% more damage to targets who are standing closer to Chen, however upon collision with a terrain/champion the projectile stops. The original slash does 50/100/150/200/300 + 50% of Chen's total AD and 50% of Chen's AP, as well as slowing the target by 10% for 5 seconds. After the projectile stops after reaching the end of the line, or upon collision as previously mentioned. The projectile remains in place as a piece of invisible blade. Enemy champions walking to it will cause the blade to spring dealing 25% of the initial damage of the spellcast to all nearby enemy, the blade then disappear while refunding Chen 5% of the damage dealt as HP and 50 Energy. All invisible mercury blade within 2000 units of Chen are summoned when Chen use the active of his W, and fly to Chen when W is cast. Dealing 50% of the damage of the E activation. R: Mercury Fuel Cost: All of Chen's Current energy CD: 90/60/30 seconds Chen gains 200% movement speed and ignores unit collision for 20 seconds. Chen turns himself into a Mercury Blade for the duration and will cut through all enemy that he comes into contact with. Chen however can only damage enemy 5/7/10 times each cast. During Mercury Fuel, Chen will have zero energy regen but double energy regen after the effect end. Chen cannot autoattack during the effect of the spell. Chen deals 100/150/200 + 100% of bonus AD and 70% of AP as true damage every time he comes in contact with the enemy
with
speed assassin, but what really scratches my head is why does Chen have 2 dashes?