Zac skin proposal (And discussion)

Ucr0niA·1/13/2015, 10:36:57 PM·4 votes·2,828 views

Gentleman, i know that the translation may not be the best, so try to be fine with me and to take in consideration only the idea

Foreword:

This proposal is made taking into account previous proposals, the considerations and development difficulties shown by Riot and requests for originality, and for this reason: adheres to the observations made in this post: http://boards.na.leagueoflegends.com/en/c/miscellaneous/JGd68MaB-zac-skins

Remarks:

So as said, i've seen the most proposal skins, as a gentlemen Zac, or those being considered more "viable": or rather those in which we just want to modify the base material taking into account a viscous fluid such as magma or bubblegum; There are also some funny variations of this second case, like Ice-cream Zac (where Zac is a mixture of flavors that blend, giving some diversification from the static concept of Zac composed of a single material) and Metal Zac (seen as the android in Terminator). Then, there is the debate on the much-discussed possible skin "Poolparty zac" of which there are even some fan-made tables illustrating a possible mechanics of the various skills; In this skin, however, remains the problem of the deformation, and especially the disappearance / incorporation of the various components of clothing / objects of Zac; However, I found nice the exposure, and useful for the idealization of other skin problems that take into account the design of Zac.

Inspiration:

Taking account of this, I found the idea of user Selegun: http://boards.na.leagueoflegends.com/en/c/miscellaneous/JGd68MaB-zac-skins?comment=00010005 Which, as fan of the series BattleCast / mecha / etc, lured me certainly.

Idea:

The idea is then that of a robot Zac, or better at cyborg. Ok, but how to do it, and how to reconcile these issues?

The solution may be, in short, does not fossilize on the first idea that one has of an automaton, as a single, rigid metal body (no, I'm not coming back to the idea of molten metal in Terminator, read on); The animations that have inspired me in this idea are perhaps among the most complex and are: - The movement of "bounce" (not the ulti the one when he walks) that Zac performs, as a huge pudding, when it stops, and that affects mostly chest and arms - His E I started to think about how they might be robotic arms capable of flowing movements, and to stretch; The first and most basic solution may be pistons, or even better, the joints of the Marvel's Octopus. But still I did not like the idea because in my opinion, did not give many creative handholds that were consistent with the ulti (itself very complex if you think about it) and its passive.

So I bring you a simple example to get to my idea: Iblitz (The idea is not inspired by him, in case to Buggy the clown, and I find that a example that would be more in line is EVE of Wall-E) Blitz, in the game, is an example of a robot capable of extend even while not having materials connections with its affected part in the movement. The idea, then, is that of a Metallic Zac, android, and still impressive, as the good muscolar pudding it is; maybe, components such as the chest, could inspire to Jaegers of Pacific Rim, or Hulkbuster armor from Iron Man. However, although Zac will remain massive, his arms will be composed of different pieces without physical connections between them (as already seen in Marble Melphite) maybe connected with energy beams visible during extension phases (as occurs during a grab of Blitz) such as: base attacks, the Q and E.

Zac then would be so composed: Hands shaped as drops cut in half (if you know: as some bikes aerodynamic helmets) Mighty Feets Very "mecha" Chest And a head which has a foldable antenna to replace the current one in gelatin.

Dynamics:

So, we have already responded to:

  • How is the gelatinous movement when walking
  • How to stretch your arms during basic, Q and E But they remain the most complex points

Ulti:

Going up: When Zac ulti, he jumps up. The animation with which he will jump will be, initially, a bit similar to that of the recall, or rather, will be "pulled" to the top, and its components drag with him, while he stretches and its parts as they approach as in a cylinder ; At the top: Once arrived at the highest point, the components of Zac will meet again nearby, (physics, anyone?), At this point I find it funny that he tarry for a moment posing standing up, as if you were "jump from the third rope ", a time just enough to be visible. Falling: while falling Zac performs a reverse animation of the one made to go up, but faster; it is like he goes up by bouncing, but smash to the ground giving himself propulsion On the ground: Once touched the ground, the components of Zac are shattered like a broken vessel, and stretch for a given circumference. Then, they perform an inverse animation. Goes top again Again top: This time it performs an animation giving himself a shot of the back as during a pole jump. Zac could perform these animations, repeated for the number of bounces.

Passive: Recomposition of Zac:

When Zac take lethal damage, he breaks down (How does Orianna) and leaves in place a pile of scrap in which we can recognize its components and the head on top that still emits faint and flashes from eyes. The sides will be eject four repairing's drones, similar to spiders with four legs and a camera that will serve as a red eye.

Passive: Bloblets:

Zac scatter its parts which can be: 1) Members of its frame: The more Zac will be damaged, the more will be visible on him his internal cables and mechanical parts, as if it were objectively damaged. (obviously if he goes damaged by enemies or even from his own passive) 2) Pars of various type: Zac will drop various components without precise periodicity (randomly), which will be large batteries, gears, chip, springs and components of artillery. The choice is yours.

E / Elastic Slingshot:

For landing will be used the same falling animation already described.

W / Unstable Matter:

For me can work in different ways: 1) Zac discompose his arms in the various pieces for a moment, these revolve around him and then recompose hitting those who are around him 2) Zac twirls his chest with arms outstretched, without moving legs and the head 3) Zac emits a noisy burst of bullets around itself

Ctrl + 1:

Zac is lifted from the ground, perhaps driven by engines, and it remains intact in midair only the chest with the head while the remaining components begin to rotate around him describing an orbit like Saturn. He might say, "Who's the star?"

Voice:

Zac would have a metallic voice, just a "grater" effect to the current one (as is already the case for BattleCast).

Name:

The names in my opinion coul be the classical: "mecha, BattleCast etc" Zac But my favorites are: Optimus Zac Omega and Zac (who sounds a lot as a hero)

#NOTE: Being a skin much like a "BattleCast" with new dubs, this would mean a legendary skin, which in turn means less money in my pocket :(

1 Comments

STO Izi1/14/2015, 5:49:14 PM2 votes

i support u ucronia nice idea :D