Mordekaiser Rework Concept

Greppim·10/1/2017, 6:10:30 AM·1 votes·332 views

So the other day i had a couple of ideas for a morde rework and i wanted to post them just for fun Visually he looks ok after the textures updates but his voice acting, animations and dialogue could use some tweaking So here we go Mordekaiser, The Soul Harvester P: Iron Man Mordekaiser shields himself for 25% (50% if bellow 40% of health) of the damage dealt by his abilities, halved to 12.5% against enemy minion After a 2 seconds delay, Iron Man's shield decays The shield scales on a 20-40% (depending on the level) of total health Q: The ace of Spades COST: 20 / 22 / 26 / 28 / 30 HEALTH COOLDOWN: 7/6.4/5.8/5.2/4.6 each stack (stacks up to two times) ACTIVE: Mordekaiser's lands his mace within a 325 range hitting one target dealing 30 / 40 / 50 / 60 / 70 (+ 80% total AD) (+ 50% AP) physical damage, applies on-hit effects, marks them for 2 seconds and slows them a 40% for 1,5/1,7/1,9/2,1/2,3 seconds The mark can be exploded with mordekaiser other Q to slow him down a 80% for 1,5/1,7/1,9/2,1/2,3 seconds and deal 25 / 30 / 35 / 40 / 45 (+ 40% total AD) (+ 25% AP) to surrounding enemies if he kills an unit he refunds the health cost and if he kill a champion he doubles that value The ammount of time he takes to cast it is reduced by his attack speed W:Harvester of Sorrow COST: 25 / 35 / 45 / 55 / 65 HEALTH COOLDOWN: 18 / 16 / 14 / 12 / 10 ACTIVE: Mordekaiser targets an allied champion or minion and for the next 5 seconds they gain 60/65/70/75/80 bonus movement speed while moving towards an enemy champion, if the enemy damages your shield, you reflect 20/25/30/35/40 (+ 25% additional AD) true damage, gives them 10/15/20/25/30 of armor and magic resistance and replicates his shield on his allie. Dealing 55/65/75/85/95 (+ 55% AP) magic damage in an area of effect around themselves every second for the duration. Harvester of Sorrow ends if Mordekaiser or his ally dies. E:Siphon of Destruction COST: 40 HEALTH COOLDOWN: 8 / 7.60 / 7.20 / 6.80 / 6.40 ACTIVE: Mordekaiser deals 35 / 65 / 95 / 125 / 155 (+ 60% AD) (+ 60% AP) magic damage to all enemies in a cone in the target direction. For each enemy champion or monster hit, Mordekaiser generates a bonus percentage of 15 / 17.5 / 20 / 22.5 / 25% iron Man shield. He can cast it while moving If the enemy has a 10%-0% ( more or less) of diference of current health, Mordekaiser slows a 50% them for 0.80 seconds, If the enemy has a 30% more of health he knocks in the air for 0.80 seconds instead of slowing them R: Master of Puppets COST: NONE COOLDOWN: 120 / 100 / 80 PASSIVE: Mordekaiser gains a "Shadow armor" whenever a champion he damaged within 3 seconds dies. Mordekaiser can only gain one "Shadow armor" per enemy champion, up to 5 Each "Shadow armor" amplifies a 7.5% his shield health ACTIVE: Mordekaiser chains up his enemy and deals 7/8/9 % (+ 1,6% per 100 AP) of target's maximum health for 3 seconds then curses him for 7 seconds He can reactive his ultimate to cancel the cursing (Hue) and pull back the enemy If the enemy escapes from a 1000 range, the ultimate will be canceled and Mordekaiser will restore 25% of Master of Puppets cooldown If mordekaiser kills him he gains a ghost of him self that has 175 range, all mordekaiser stats (75% ap and ad) and copies all of his spells that lasts for 45 / 60 / 75 seconds SECOND ACTIVE: While a ghost is active, Master of Puppets can be used to move them to the target location.

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