Malphite Rework

Yeah I Called·8/16/2019, 6:10:41 AM·2 votes·1,914 views

Malphite is sure to be up for a rework soon I'm sure. I love his kit already but have some ideas to change up his style.

Passive- Catapult! - Whenever Malphite is near a wall he throws chunks of rock, making him ranged instead of a melee attacker. When catapult hits a target the surrounding enemies take a percentage of the damage. While near a wall his AD, DEF, and MR are raised by a percentage based on armor.

Keep Q same but maybe change it to a skill shot type throw over like a ziggs bomb.

W- Stone Solid - gains a shield against all damage (based on armor rating) for 2.5 seconds reducing damage from all sources. At the end of the cast sends back damage to all enemies by a 30%/35%/40%/45%/50% of damage given.

Keep E the same.

R- just animation fix. He should become a rock ball into that.

2 Comments

SpringBossLP8/16/2019, 9:09:24 AM1 votes

Here's my opinion about your concept:

Passive: I'm not sure about that one. His current passive is already unique (Who else has a permanent shield for the whole game) and making him a tank with increased aa-range when being near a wall is kinda weird. But I like it that Malphite has some interactions with walls like increased resistances (But increased AD doesn't fit him since his abilities scale with AP). Maybe you should swap this with the W.

Q: I'm fine with making it a skillshot.

W: I would've swapped this W with the Passive and maybe take out the damage reflection. How awesome would it be to take out a rock from a wall to throw it at your foes and it passively increases your resistances based on armor.

E: It's already fine and I'm happy that you look it the same way.

R: Again, great that you kept it, but why would a mountain turn into a ball?

To sum all of this up, it's a really good concept. The biggest (and only problem) I have is that the Passive and W should be swapped. But everything else looks fine to me.

Rating: 8.5/10 (Rock Solid! Malphite )