Gonzo the Voidkid

Captaín Teemø··1 votes·367 views

Fighter/Tank

Passive: Every autoattack with a 8 seconds cooldown on enemy Champions deals 3/5/7% of his max. mana as Magic damage.

Q: Fire a ball of void to the enemy champion and deals 115/160/195/240/300 (+60% AD) Magic Damage and Gonzo get a shield of 20% of the dealed damage. Cooldown: 20/22/24/26/28 seconds Costs: 100/120/140/160/180 Mana

W: Gonzo dashing 400 units forward and deals 50/80/110/140/170 (+88% AD) Physikal Damage and slow all enemys in a radius of 300 at the endpoint. Cooldown: 20/17/14/11/8 Seconds Costs: 70/80/90/100/110 Mana

E: Passive: Gets 10/13/16/19/22 Damage and 10/20/30/40/50 magic resistance and armor.

R: Ultimate: Gonzo junping in the sky and fall on the ground, then gets all enemys 120/180/240 (+60% AD and +60% AP)

thats my second Champion Concept! I hope you like it. I need help with the Story and Champion Model. I made this Champion with my friends (Ingame: xXToastyHDXx and Cr4zkid)

3 Comments

canpan141 votes

Q: Sounds like a kassadin Q but AD scaling.

W: Very small dash range for the cooldown, unless you meant blink.

E: That is a very boring E that gives a ton of resists. Making it actually interact with something.

R: Panth ult?

Captaín Teemø1 votes

Q yes :) or should i change it? tell me your idea and how much units should he dash? i can "Nerf" the E ok? a fighter/tank need definsive stats, i thought then the buff is OK, i wanted a world ult, because that is the damage so low :) but ty for the feedback

canpan141 votes

Cooldowns shouldn't increase as you level them up.

You really just need to look at similar champions to yours that are already in league and see how they worked defense stats into tanks and also look at the cooldowns/ratios.

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