Champion Concept: Kalera, Daughter of the Void

steam lizard·9/15/2015, 8:48:28 PM·2 votes·698 views

Hi friends; I have been toying around with this idea for a bit now, and I thought I'd finally share it! Please feel free to give any feedback you are compelled to - I don't have the best feel for numbers or verbiage, but I will try to get my idea out as accurately as possible!

Kalera, Daughter of the Void

ART DESIGN: Kalera has an outfit similar to malzahar but significantly more torn due to her abduction and her time in the void, perhaps close to http://www.leaguesplash.com/wp-content/uploads/2013/09/FemaleMalzahar2-690x388.jpg [1] . Carries two swords; one dark red with black particles, one dark purple with black particles.

STATS: Health: 583 -2209 Health regen: 7.9-22.1 Mana: 284/963 Mana regen: 6.0-19.6 Melee: 150 Attack damage: 55-107 Attack speed: .655 Armor: 24.6-84.2 Magic resist: 32.1-53.4 Movement speed: 340

ABILITIES Passive: Reunion Dain a shield equal to (.5 armor + .5 magic resist) for 2.0 seconds when your blades return to you.

Q: Scourge Missile speed: 900 / Range: 1000 / Cost: 80/90/100/110/120 / Cooldown: 12/11/10/9/8 Active: gather magic to launch blades in a straight line, dealing (40/70/100/130/160 + .4 AP) magic damage and applying Malady to all enemies hit (max 1 time per enemy). At the end of the path or upon reactivation, the magic fades and the blades return to you in cyclical shape relative to your current location, adjusting for displacement as you move, applying Malady to all enemies hit (max 1 time per enemy). If targeted by Shadowstep, grab each blade upon arriving, shooting a line of magic perpendicular to your angle of approach dealing (40/70/100/130/160 + .4 AP) magic damage, applying Malady and slowing all enemies by 50% for 1/1.5/2/2.5/3 seconds (max 1 time per enemy, shape similar to Vel’Koz E with you halfway between both ends). Cooldown begins when blades begin to return to you or they have been reached by Shadowstep. Can only cast initially if blades are equipped.

W: Malady Passive: while blades are equipped, your basic attack range is increased by 25, and your basic attacks deal bonus magic damage ((10/15/20/25/30 + .01 ap) + (4/5/6/7/8% of your current HP)).

E: Shadowstep Travel speed: similar to Irelia’s Q / Range: 1000 / Cost: 60/70/80/90/100 / Cooldown: 10 Active: dash to a target enemy unit or Scourge, resetting your basic attack timer. If blades are equipped, deal damage equal to Malady to enemy; if blades are not equipped, root target enemy for 1/1.5/2/2.5/3 seconds.

R Part 1: Hide Range: Global / Cost: 120 / Cooldown: 110/100/90 Active: send your blades into a void after a .5 second delay. Reactivate within 12 seconds to use Seek. If the duration expires without Seek being activated, reach into a void and grab your blades after a .5 second delay. Can only be cast if blades are equipped. Cooldown begins after casting Seek or after 12 seconds.

R Part 2: Seek Range: 5500 Active: a rift forms at a targeted location, and your blades are launched back at you in a straight line after 1.5 seconds, dealing (250/350/350 + .5 ap) magic damage and applying Malady to all enemies hit (max 1 time per enemy).

Lore Kalera was kidnapped by cultists and offered to Malzahar as a sacrifice for him to give to the void. Kassadin materialized in front of Malzahar and sent a blast from his sword at Malzahar, hoping to end the ritual. Unfortunately, Malzahar’s dagger absorbed the energy and cut a rift into the void. In a matter of moments, a shadow reached from the void and stole Kalera, closing the portal behind as she joined the entity in darkness. Years later, a similarly shaped void rift appeared in the same location, throwing Kalera into Zaun. More than just the dark magic of the void, Kalera returned with two mysterious swords in hand, Malady and Scourge, and a mission to kill the one who sent her to the void.

Gameplay Kalera's passive Reunion along with Malady lend her to being a magical juggernaut that sacrifices crowd control for personal damage and survivability. Kalera's mechanics depend on whether or not her blades are equipped, so executing the perfect engage will require some careful planning. Because of her "burst" survivability from Reuinion and ability to lock down a target when her blades aren't equipped with Shadowstep, Kalera excels at ganking from the jungle. In teamfights, Kalera can frontline with her body directly or through Malady pressure; the threat of a rooted engage can be enough to disrupt an enemy team.

Final Thoughts Thank you if you took the time to read this!

2 Comments

athame9/15/2015, 9:18:37 PM1 votes

Her Q is way too cluttered, and her W just makes her a stack max life and as and assassinate the adc. 8% of current hp? Dont u see how that might be a bit overkill?