Tank Champion concept

Whitehare00·3/3/2016, 6:36:31 AM·1 votes·376 views

Soooooooo I was thinking that there should be a champion who gets stronger the more he is hit. Not just for a period of time but over the course of the whole game. He could build stacks based on time passed and damage taken, half effective from minions and his abilities would both scale off of those stacks and use those stacks for the cost. Does this seems like a good idea or at least an idea worth thinking about?

4 Comments

Ralanr3/3/2016, 3:53:14 PM2 votes

I mean...Olaf is kinda like that.

AlienPrimate3/3/2016, 7:08:57 AM1 votes

Maybe a single ability, but not the whole kit. Making a champion whose whole kit gets stronger as they are hit would be a balancing nightmare, but a single ability would be manageable. Imagine if all of Nasus's abilities scaled with q stacks. He would be so overpowered late game they would have to delete the champion to get the game balanced.

ModThe Djinn3/3/2016, 7:08:29 PM1 votes

I think this could have potential if it was a reactive thing rather than something that just happens.

Maybe, say, a counter ability of some sort that increases the strength of some aspect of your kit whenever it blocks an attack, or whenever it blocks a spell.