New Champion Skill Set Idea

xXSuberrueXx·9/9/2016, 10:21:20 PM·2 votes·456 views

This is my first time posting anything in the forums so if this is in the wrong section or something I'm sorry...

Anyways I recently had an interesting idea for a champion skill set and just wanted some feedback on what you, the community, thinks about it.

The numbers portrayed can change as fit these are just experimental numbers for placement purposes atm.

Passive: Charge- charges power to use abilities gains (10) charges per hit max (100) charges

Q : Arsinal (8 second cd) ~ Changes weapons from mace to axe

-Mace: Deals (2.5%/3.25%/4%/4.75%/5.5%) more damage at the cost of att speed (10% at all lvls)

-Axe: Increases attacking speed per hit while doing less damage per hit (stacks max 5 stacks) (2.5%/3.25%/4%/4.75%/5.5% increased att speed while decreasing dmg by (10% at all levels)

W : Empower (10 second cd) ~Gives active effects depending on weapon type (Mace or Axe) at the cost of Charges (20)

-Mace: Cripples the enemy hit (applying a 10% slow and 5% decreased armor and magic resistance for 5 seconds)

-Axe: Makes the enemy bleed upon hit (bleed: deals dmg over 5 seconds 2%/4%/6%/8%/10% of max health)

E : Tolerate (15 second cd) ~Increases armor and magic resistance and a sheild for a short time costs (30) charges (2%/4%/6%/8%/10% armor and magic resitance boost (3sec/6sec/9sec/12sec/15sec) Sheilds for (50dmg/75dmg/100dmg/125dmg/150dmg) costs (30) charges

R : Annihilation (100sec/80sec/60sec cd) ~Uses 100 charges to enter a frenzy of blows and slashes applying both cripple and bleed effects and dealing damage to target enemy champion deals (100dmg/200dmg/300dmg) and applies a 10% slow and 5% decreased armor and magic resistance and bleed [2%/6%/10% max health] for 5 sec)

Anyways please give me some feedback ^.^ thanks

2 Comments

FloRaider429/10/2016, 10:05:44 PM2 votes

Passive: I feel like it should be something like Fury, have an increased gain rate and give something else apart from a ressource Q: Not really a concious choice as one of the two will be the better one depending on stats and build. Maybe make the choice more relevant. W1: The slow and the Shred are too low W2: Numbers need tweaking E: Flat AR/MR would be good considering your champ is more of a bruiser and might lack tankyness early R: Just gives both effects of W which is pretty boring, I definetly would advise you to give him something unique there as the Ultimate is often the most iconic aspect of a champion.

Overall: Pretty straightforward and lacks an interesting twist/theme to sell itself Random thought: Every AA he attacks with the other weapon changing the effect and skills each time, enabling you to juggle his abilities and effects to create combos

xXSuberrueXx9/11/2016, 5:45:57 AM1 votes

Great feedback :) I will definitely look into those ideas because they seems like good points and all that.