Champion
I'm from Russia, so something might not be right translated.
Hero Grind is called Storm (Storm Grind) (if you want to modify in its sole discretion). His picture: https://m.vk.com/album229650803_261017598.
Its approximate characteristics(hereinafter might like to correct): Health-675 (+93 per level) Mana-425 (+ 84 per level) attack Power-72 (+11.3 per level) attack Speed-NaN (+2.4% per level) movement Speed-350; the Restoration of health-7.4 (+1.4 per level) Armor-34.3 (+5,7 per level) magic resist-32,1 (+5,7 per level).
Abilities:
Passive(curse of Withering): auto Attack Grind Storm slows the target by 30 units(stacks 3 times) and every 14 seconds gets buff-Bleeding, which for 12,7 seconds damages in the total amount 50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200 units(+0.2% of extra attack damage) and absorbs 30/40/50/60/70/80/90/100/110/120/130/140/150/160/170 one unit of mana(+0,2% extra magical attack). Canceled if the hero returned to the base. Cooldown: 14 seconds
1.The first spell (Black spike): Green Storm creates a Black spike, which lets in the specified area, causing magical damage to all enemies in the affected area. Grind the Storm produces a Black stud in a targeted area, dealing 80/115/150/185/220/255/290 (+55% extra attack damage) (+35% additional ability power) gives the mill is 2.3 seconds and reduces enemy movement speed by 40%. For 2.1 seconds. the speed of movement of the target is gradually restored to the normal level. Mana cost: 45/55/65/75/85/95/105 Attack range: 940 Available for improvement: from 1 to 15 hero level. Improvement stages: 7 stages. Cooldown: 4 seconds.
2.The second sang(the Wall of black thorns): O Storm creates a Wall of iron spikes, which at the time of occurrence of the damage and absorbs the mana, if the enemy stood in the place of its occurrence, and closes the passage to the enemy. Green Storm creates a Wall of black spikes, not allowing the enemy to go further. If the enemy was in the area the appearance of a wall, the targets applied 50/65/80/95/110/225 (+45% ability power) magic damage immediately and absorbs mana in the amount of 55/70/85/100/115/130, and then throws the enemy behind the wall. After that, it slows down by 22.5% for 4 seconds. Mana cost: 65/80/95/110/125/140 Attack range: 670 The length of the barriers: 525/725/925 Available for improvement: from 1 to 15 hero level. Improvement stages: 6 stages. Cooldown: 12 seconds.
3.The third ultimate(Walpurgis night): Grind storm teleports, place the crystal in the nexus, thereby changing its color to dark purple with pink and dark mana streams rising from the bottom to the top. The background becomes darker and several summoning places begin to appear in the allied forests. So, begin to appear much more calls at the line center. All of them are also dark purple with pink and dark streams like Nazus
. For some time nothing happens, until a certain point(the music that will play will tell you what will happen when(music: WildFire in English performance)). After a certain period of time, tentacles will begin to appear from large places of the call, which will begin to stretch to the sky and approach each other in the sky. When they collide, there will be a flash of light, and in the center of these places spawn will appear runes, which will light up several times in the sequence(again the music). FURTHER I won't speak as it is a secret...
Mana cost: 935
Range of application: the entire map falls under the influence of the ultimate.
Application time: depends on the length of the music (song), ≈3 min.
Available to be improved: at level 11 hero.
Stages of improvement: 1 stage.
Cooldown: 18 minutes.
4.The fourth ultimate(Reincarnation): when this ultimate is used, a window POPs up with several characters that are not in the game (it's like his spirits), and the Green Storm can reincarnate in them and change all its characteristics and ultimates for an unlimited time. As many of the spirits, features and ultimates are different. I will tell you more about this ultimate later, as it is necessary to write a lot. Mana cost: 790 Application time: unlimited. Available for improvement: level 8 hero. Stages of improvement: 1 stage. Cooldown: 7 minutes.
Again, these are approximate numeric values.