Evan (The Hallow of Zaun)

Kjeldoran·3/15/2018, 7:29:18 AM·1 votes·158 views

Passive:When above 50% health Melee Fighter when below 50% health become Ranged fighter ranged also has ammo supply of 5 bullets when switch to ranged form 15 seconds of delay of being able to switch back to melee form

Q:melee)dash forward a short distance next two basic attacks deal increased damage second one slowing /ranged)drop a caltrop that acts like trap if hits enemy near sights and slows enemy

W: melee (passive) every 4 autos next attack gives burst of movespeed/ ranged (active) unload rest of clip in target direction, if used with full clip last bullet will root enemy if hit (can move active)

E:melee) dash foward dealing damage to all enemies hit,if hit champ stop dash and knock champion behind you/ ranged) become untargetable for .5 seconds after blinking backwards a short distance

R:up to a maximum of 3 charges recharge grenades that when thrown blow up on impact dealing damage and slowing enemies in center of explosion

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