Champion Concept: Lenka

Nyssa Situ·4/10/2016, 4:02:13 AM·5 votes·1,414 views

Lenka the Demacian Reaver

Primary Role: Fighter Secondary Role: Assassin

http://imgur.com/gallery/crP5x9Q/new

Abilities

Passive After casting a spell, your next basic attack becomes a short range auto. You auto pierces through all enemy in a line deal bonus damage. 10+(5x your level).

Q) First cast: Lenka shoots out a super short range skill shot. If it hits an enemy, the target is slowed.

Second cast: Lenka shoots out a medium size skill shot. If the skill shot hits the wall, it drags the target towards the wall.

_First Cast Damage: _ 40/50/60/70/80(+ 100% AD) Second Cast Damage: 10/15/20/25/30 (+20% AD) Slow Duration: 30% Cooldown: 12/11/10/9/8

W) 1st-3rd cast: Lenka sets down a trap on the ground. These traps can only be triggered by Trigger's fourth cast. These hook last 3 min each before they expire. 4th cast: Lenka Actives the traps, launching a hook in a straight path. Any enemy within the path is snared for a short duration.

Snare Duration: .8/.9/1/1.1/1.2 seconds
Damage: 30/35/40/45/50 (+20% AD)

E) Lenka shoots out a skill shot just like Nautilus Dread Line. If it his a enemy, the enemy is snared and Lenka swings towards the enemy. If the skillshot hits a wall, Lenka swings towards the wall and the cooldown is reset.

_Range: 550 Root Duration: 1.2 Seconds Damage: 30/40/50/60/70 (+80% AD) Cooldown: 12/11/10/9/8

R) Blade Furry Lenka swing a line, knocking back all enemies in her path.

Damage: 250/400/550 (+110% AD) Cool down: 120/105/90 Range: 1800 Speed: 1500

Pro and Con

**Pro: ** Level 1: Starting with Q for top lane Lenka's early and mid game damage is pretty good. Her Q gives her 40+ the amount of AD you have. Basically its an enhance auto attack, but then your auto attack gains a 15 damage boost. You can cast the second Q to pull them backwards dealing more damage and gaining that passive effect once more.

_Level 1:Starting with E for jungle _ I recommend starting E when you're jungling with Lenka. As long as you don't hit a jungle creep with your E you can keep gaining that passive effect. The extra damage from the passive doesn't seem much, however it basically an AOE attack for jungle. Also since its range you can swing around the jungle making the creeps chase you. This could minimize the damage you take.

Cons: Early Game: Lenka lacks sustain in the jungle, so if you manage to catch her off guard in the jungle you can punish her. However trying to fight on one on one at a low level could be a disaster in the jungle, due to the amount of kiting abilities and range attacks.

Late game: Lenka is like Pantheon late game. Her damage does not keep up with all the other champions, and her ability are very bad at team fights.

Lore

19 Comments

WarPaint554/10/2016, 4:58:25 AM3 votes

Took me a minute to figure it out, but I assume Lenka is a support? It's interesting, as her entire kit is based around CC with very little damage, but she has the ability (especially with her ult) to shut an enemy down for a ridiculously long time. I'm picturing setting up the three traps first, then E, first Q, W, second Q, R, W (trap), E, W (trap), Q, W (trap), Q, W (activate). Altogether you're locking the enemy down for somewhere around 8-10 seconds assuming a 1 second slow on the first Q and a one second pull on the second Q. I would actually like to see those numbers if you have them in mind. Anyway, a 10 second lockdown on an enemy adc with a jungler coming in for a gank is a nightmare. Of course, that's dependent on every skillshot landing. As far as how the W works, is it like Zed's shuriken where each shuriken fires onto the same point, or do they all fire in the same direction (i.e. you activate your W while aiming towards 3 o'clock, each trap fires from it's spot toward 3 o'clock). It would be much easier to land if they all fired at the same point, perhaps too easy considering how strong her kit is if every ability lands. Overall, I REALLY like her Q, and think she has the potential to be a very strong support. The only thing that seems out of place to me is her passive. It seems like it would be better suited to a damage dealer, of which she is not. Also curious to know about her auto attacks and whether she's ranged or melee.

Holdenmicgroin4/10/2016, 10:19:55 AM2 votes

Im getting pissed at all these boards that are getting downvoted for no reason

GoldDungBeetle4/10/2016, 4:55:05 AM1 votes

Its seems very fun to play, and it looks like an agressive support. I really like champion kit concepts so i will do a pro-cons list. Pros: -Q its something new, a short range and if hits grants a medium range one, so its fun. -Same with W and i really liked this ability concept. -Q, W, and E seems to fit with each other. Cons: -I didnt understand the pasive (I just dont know if the champion is ranged or melee). -E its likely the same as Nautilus. -R its just a reset, it doesnt even fit. -It has a lot of CC

Things that i would change (These are just my ideas of what i catch of your champion concept, im not a champion developer tho): -I would make it melee (in case it is not). -Q its very fun so a 3rd cast with more range could be K (only procs on champions). -W seems a bit toxic cause it can CC a lot of people, also it would be hard to land when you just need it. So i thought this:

  • -- w: places a trap in the ground wich can be destroyed by enemies (likely 12 sec CD).
  • -- e: closest trap shots a whatever thing that stuns the first enemy it hits. It has like 7 seconds CD, but can stack 1 time for each w trap in the ground (it has a little intermediate CD tho). -R something AoE with DPS could fit here, like a Super Morganás W.
Mister Modesty4/10/2016, 6:42:42 AM1 votes

It's a really interesting kit. But I think you might have gone nuts on CC: The Q is a slow and a "knock back", if you will. The W is a 3-way snare. The E is a snare and gap closer. The R let's you use them all over again. Also- the E probably shouldn't become available directly after hooking a wall. Imagine if Naut just kept grabbing walls to chase you before hooking you and landing 5 more sources of CC. It's crazy lol! So my opinion: E shouldn't be allowed to do spiderman movement between walls in lane, and maybe trade CC for something else that fits the kit. It's a really tight kit, so you could probably get away with anything.

LichKing2344/11/2016, 9:57:35 PM1 votes

I like the champ. She has very good ad ratios mostly on Q and E.

most of her playstyles i see her most as a like ad tank like Garen mostly as she has high ad ratios (for a tank with CC) hell she could be a full tank and build a black cleaver as her only source of dmg and jsut build full on tank be a huge all of stats. now she is weak to other tanks and vise versa well expect a few like wukong, garen, gnar (if built tanky)

personly i dont get her R it refreshes all of her basic ablities its how i feel somewhat situational as i see it has almost no purpose in team fights in the lane yeah since you would jsut hit it and you can sue your ablities again but since you will be building tank you would have to basicly stomp early game.

overall a very good champ a little iffy with the ult but pretty good.[slayer-jinx-wink]

Digielf4/12/2016, 7:22:18 AM1 votes

a picture would be great, even if its from random source just to understand what type of champion it is, better not more humans again