Donat, The Last Disciple

KatastrophicBTW··4 votes·1,068 views

// CHANGES: -Reworked 'Way of the Passive' to give slight trading potential in lane phase. -Reworked 'True Energy' to give Donat a better mid-late game transition aswell a mild steroid to shine in teamfights. -Added Passive to True Energy's Truth to benefit and create a reason to hold onto stacks rather than burn them on cooldown for the attack speed buff.

August 8th, 2015 Changes:

LOTS OF CHANGES!! He shall use mana(numbers coming soon) Passive - Stays the same Q - Completely Revamped W - Revamped E - Completely Changed R - Completely Revamped

//

This Champion is still in the works. I will be updating this as ideas flow in. I've got the basis as far as what type of Champion he will be. As far as numbers/whether or not he'll use mana/base stats(goes hand in hand with numbers)...I haven't gotten that far yet. I'll check back. :3

Donat(Donay) is a ranged Marksman. He has a pretty unique set unlike most ADCs, Donat deals 100% mixed damage. This'll make him a very unique champion in most cases.

Roles: ADC/Mid Mage

Animations descriptions:

Donat's basic attacks are thrown from his hands, each time he attacks he does a small windup animation as if punching the air. Energy is released from his hands from afar.

[Q]: Donat charges up an energy ball in his hand and releases it forward going through all enemies in a line.

[W]: Donat radiates a greenish glow passively. The glow grows slightly brighter(not to be annoying or disrupting), with each stack. Once he activates the buffed version, it is green.

[E]: Donat jumps into the air as he throws his fist(in a sweeping manner like hes scooping something up) towards the ground as he releases a wave of energy. The wave explodes with force energy, pushing enemies and allies alike away from the wave.

[R]: Donat's fists glow a bright glowing and radiating blue as he conjures up a large box-like barrier in the target location. The box is bright blue and square in shape. As he channels, hundreds of chi-strikes spawn randomly bouncing all different directions inside the barrier.

ABILITIES:

Passive: Way of the Monk

[New Passive] Level 1: 5% of AD Level 6: 10% of AD Level 11: 15% of AD Donat now deals BONUS magic damage based on BONUS AD.

Donat gains attack speed based on level. Level 1: 10% Level 6: 20% Level 11: 25% Level 16% 30% Auto Attacks deal 50% reduced physical damage. Auto Attacks take the reduced physical damage and applies it as magical damage.(Based on AD)

Q: Chi Strike

Mana Cost:

Donat gathers energy in the palm of his hand and releases a bolt forward in a straight line(skillshot). Any enemies hit in the line are dealt physical damage and are debuffed(Negative Energy) for a short duration. If Donat autos any debuffed enemies, he slows the target for 10% and is buffed with "Positive Energy" for a brief 1 second. This stacks up to a maximum of 1/2/3/4/5 seconds and is refreshed each new stack. Positive Energy increases Donat's attack speed by 11/12/13/14/15%.

Donat instantly fires forth an arrow shaped bolt of chi, the tip being flat and round. If the target is hit by the flat tip, they are pushed back. If the enemies walk into the side of the arrows, they are slightly pushed back away from the arrow. This ability deals magical damage.

W: True Energy

Mana Cost:

[New Passive] Passive: Donat gains bonus Magic Damage on hit per stack of Truth. 0.5%/1%/1.5%/2%/2.5%

Each auto will grant a stack of Truth increasing bonus Magic Damage on hit, stacking up to (3/3/4/4/5) times.

Active: For each affected target with Negative Energy, you may activate this ability to increase your bonus ASPD by 10% up to 50% for 5 seconds.

[New Passive] Donat can hold onto the stacks of Truth to increase the "Way of the Monk" damage by an additional 1% per stack of Truth. Consuming the stacks of Truth will expend the extra magic damage. Stacks of Truth will not accumulate while True Energy is on cooldown.

E: Expend Energy

Mana Cost:

Donat slaps the ground releasing a small shockwave, this pushes back enemies and deals a small amount of magic damage. After activation, there is a 2 second buffer where Donat can activate this ability again to kick in a direction to launch himself backwards(away from the direction of the kick). The kick will deal physical damage in a straight line and slow the first enemy struck.

E: Force Palm

Donat creates a wave of energy at target location. The wave will push allies(including Donat) and enemies back accordingly. (This acts similar to Janna's ult only targetable, the push affects allies aswell as enemies).

R: Thousand Chi Strike Barrage

Mana Cost: 100/125/150

Donat charges a large amount of energy. While channeling, he focuses the target area(Large Box/Barrier) and channels a wave of Chi Strikes pummeling the area, all enemies inside the magic barrier are slowed by 50%. This ability deals a large amount of physical damage and applies maximum stacks of Negative Energy, aswell as Positive Energy. Lasts approx. 3 seconds.

~~Donat pushes forth a fork of explosive Chi blasts. These travel forth in 3 lines and explode on the first target. ~~ Each line of Chi will then break off and fork 3 more lines(behind the target hit) hitting any enemies in their path. *The first wave of damage deals physical damage. *The secondary waves deal magical damage.

8 Comments

Axis the Dragon2 votes

You should add a maximum number of stacks to your W

Also, for your ult... it really just seems like a mix of Graves' Q and Ult rolled into one (with what seems to be a windup time a la Ezreal/Lux, if I read your description correctly).

So what kind of build would your character take? I'd assume Zerker's, though CDR or Pen boots could work, then maybe Gunblade and Rageblade, a Sheen-based item seems plausible (maybe Iceborn for the added CDR, plus it helps you kite), generic defensive item (Banshee/GA/Scimitar). Your penetration item might be a point of contention, though. Void, LW, Cleaver and Liandry's are all attractive options, though I'd think that for lategame LW is the best one.

But anyways, my main beef is with the severe lack of attack speed for your Champ. Like, Ez doesn't really need attack speed (though it helps), but your Champ doesn't seem to be nearly as spammy, nor as mobile - so where would you get your attack speed from? As a marksman, you're gonna need some sort of steroid lategame - unless you're focusing mainly on a midgame power spike, and then falling off late

KatastrophicBTW1 votes

I was looking into his ultimate, I didn't want to just copy anyone's. The original ult is the Thousand Fist Barrage and I enjoyed the idea of a "chain reaction" type ability. I'll rethink it and rework it for sure.

My inital cap on stacks of W was 5. I was thinking of changing it to 10. But then I also had ideas of changing it completely. But then it came to me that he needs some sort of "damage buffing" ability. So I added the magic damage while shield was active. I still may change it...I dunno, haha. Until I make up my mind i'll leave it at a cap of 5.

As far as the late game steroid goes, I completely agree. I was thinking of replacing or adding something to his W. I may add an attack speed buff on his passive. Increasing his Attack Speed on levels 1/6/11/16. 10/20/25/30% respectively. His passive isnt exactly something that's "huge", persay. He's still doing the same amount of damage with his passive, its just 50/50. Like you said, he needs some sort of steroid or else the other adc or mid lane mages will just outshine him. I think giving him a passive attack speed boost will do this. What do you think? I'd appreciate more feedback.

As far as itemization, I can't really say until I start keying in raw numbers and figure out what I want him to BE ABLE to do. What am I thinking? A max/30% cdr build. Taking 21/9/0 masteries, hybrid pen marks, flat armor seals, flat mr glyphs, attack speed(or flat ad) quints. The hybrid pen marks are going to really mesh well with his kit, in my opinion. What would I personally build from seeing this kit? CDRs(or MPen), Botrk(if vs tank) or Thirster(maybe IE), Cleaver, Void, IBG, and finish up with a LW(or swap this out for a last item void). His Kit's built around Magic damage that scales off of HALF of his AD. So the more AD he has, the more Magic damage he's going to deal(this doesnt mean if you build ap you're doing it wrong). While you want to focus around his magic damage, because thats half of his available damage, just building 2 or even 1 ap item(s) is going to be more than enough thanks to his passive[Auto Attacks deal half damage as Magical(based on half of total AD)].

Also check this out: The ultimate description may be a little vague as to what exactly it does.

I want you to YES think of Graves' Q. But only his INITAL blasts(when he launches the ult), they stop on the first targets it hits. After they collide, they fork off again(basically shooting ANOTHER Graves Q) in behind the target, only these waves hit everything in the 3 lines.(So the secondary lines can potentially have 9 lines). They are going to be the same width, only the secondary lines will do magic while the first lines do physical. Make sense now?

Axis the Dragon2 votes

I think it's a good idea, 'cuz right now your passive is literally just splitting damage, making it mixed. While that's still strong by itself, it doesn't add anything, per se.

However, idk if jump-scaling attack speed is a good idea. Make it more flatlined, like gain maybe 1-2% every level instead, and when you activate your W, it double your passive attack speed for the duration of the shield's effect? Maybe something like that?

So instead of having it 10 - 20 - 25 - 30, make it something like 14 (+1% per level), scaling up to 32% at lvl 18? Then, when you activate W, you also gain double the attack speed for the duration of the shield.

OR

You can go for a Jax-like route - for example, when landing a spell, it marks them. If you autoattack them, it procs the mark, granting you x% bonus attack speed. This can stack up to y times, stacks last z seconds. This could really work since your Champ seems to like to weave spells in between his autos (and you can imagine how your ult will create stacks on nearly everything it touches, so you can keep your attack speed bonus by attacking anything you want xD lol)

Point of contention: I think that having 2 easy-to-use displacements on regular spells is a tad much. Q is really, really strong, even if it's a small knockback (l'm assuming it's smaller than Vayne's E).

And the E being basically a janna ult on everyone (minus heal) seems awfully convenient, and is really versatile - team force engage, enemy team pull for forced engage, escape, chase, jump over walls, push enemies away - it's basically an ally-included version of Ziggs' E, but, I'm assuming, without any damage.

I'd think that the E would probably have a decently long cooldown attached to it, right? xD

Also, for your Q - does getting hit on the side do reduced damage, or is it pushback only?

KatastrophicBTW1 votes

Will definitely be adding quite a bit of details tomorrow. I added it to the word document tonight. I think his newest additions will be a bit better and add a quite a bit to the mix.

I will also be taken everything you added here into consideration. I greatly appreciate your feedback. Keep it coming! :)

The side of his Q will not do damage, it will be moreso a Draven E without the slight damage. It's a SLOWER(not too slow) moving projectile and longer. The shaft and base are narrow while the tip is wider.(No puns intended) (Think Ashe arrow length)

I'm debating on removing Q and adding a new ability entirely

His E will have a longer cd yes, like Ezreal's Arcane Shift.

Axis the Dragon1 votes

I really like the W changes - you either have to choose between damage or attack speed. It's a decent tradeoff, especially since now your innate passive actually increases your damage. That was a pretty good idea, kudos

KatastrophicBTW1 votes

I've updated A TON of stuff.

Please check it out and let me know what you think of the new and improved Donat! :)

Šhitman172 votes

Looks like a good champ I would like to with him. I feel like he is well balanced and would be able to do something with out being baby sitter by a support over all a great job keep it upsummoner 31

KatastrophicBTW1 votes

Updated a TON of stuff guys. Please check out Donat and let me know what you guys think.

=) Cheers, Potato

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