Shopping Spree! [Game Mode]
Shopping Spree! Time is money. This is the game mode where what you buy determines your chance of victory, and the prices don't matter!
- Draft Pick, Summoners Rift.
- All players start with unlimited gold.
- All "Unique" passive effects on items stack as if they were normal passive items.
- All non-unique passive effects on items apply twice per item.
- All items that have an active effect do not share cooldowns. (IE: You have three Hextech items, each of them will have unique cooldowns.)
- All purchased items have 5 minute timers on them that begin counting down after first minion spawn. When this timer ends, the item is destroyed.
- All items may only be bought six times per match. (IE: You buy six infinity edges in the first 5 minutes of the match. Once those 5 minutes are up, you lose those infinity edges, and you can no longer buy any infinity edges for the rest of the match!)
- Cooldown cap is raised by double, ability costs still exist.
- Revive timers reduced.
I think a game mode like this would be not only fun for experimenting with crazy stacking effects, but also test people's ability to make useful item builds for every possible situation.
Examples of crazy item builds that would only produce results in this mode:
x6 = Possible 900 range increase for a single attack when charged!
x6 = 12 bolts every basic attack, 90 extra physical damage on bolts and basic!
x6 = 12 attacks every second basic attack, 180 bonus magic damage on every hit!
x6 = 36% of enemy's current HP per hit and 6 uses of the 10% active effect!
x6 = Possible 150 stacks!
All these and more, for only 5 minutes at a time. Buying things frivolously can be quite the rush, and one that you should keep fueled by buying even more, different things every time!