[Champion Concept] Sicarius, The Rogue

deliliz4rd·8/20/2015, 11:55:40 PM·1 votes·620 views

Health: 535 Attack Damage: 55 Ability Power: 0 Attack Speed: 0.70 Movement Speed: 350 Armor: 24 Magic Resist: 30 Mid Laner/Jungler Assassin/Fighter

Abilities:

Passive: Supplies Sicarius gains new supplies giving his abilities more damage on abilities leveled up to 3/5 (2 on ultimate) but a longer Cooldown. So you better get some Cooldown Reduction

Q: Sensory Mines (Cooldown 10/13/15) 50/60/75 Mana Sicarius throws out a mine that goes off when an enemy is near it, dealing 25/40/65 magic damage.

W: Got You (Cooldown 4/5/6) 40/55/65 Mana Sicarius dashes in a straight line, dealing 85/100/110 physical damage to the first unit it hits, if it hits a unit you can dash again dealing 3% more damage (A.K.A ONLY TWICE! YOU CAN'T SPAM W!)

E: No Escape (Cooldown 5/7/9) 20/35/40 Mana

Sicarius stabs an enemy unit dealing 70/90/105 physical damage. NOTE: If Got You was landed on an enemy champion before No Escape was used then it will slow the enemy champion for 2 seconds.

R: Shadows Unite (Cooldown 60/75/80) 115 Mana [Did I also mention that Sicarius is partly a Ninja?] Sicarius dives into an enemy champion for 10 second dealing 25 damage per second, it can also be deactivated after 3.5 seconds.

NOTE: You can also control the champion you are inside but doing so will deal 6 true damage to yourself (yes, I thought of everything. Use it wisely.)

Lore: that's for riot to conceive because I'm terrible with lores

Hope you enjoy :D

2 Comments

Dio ßrando8/21/2015, 11:19:38 AM1 votes

Why do the abilities only rank up by 3's.