Evelynn Rework
Evelynn has always bin on the ropes if shes in or out of the season, though she has had her time in "lime light" I have always felt like there is someone that does her job better even in these times...
. Someone has better team fight cabilities...
, someone that can gank just as well but has much better kill ensure
, etc.
this is because has nothing that separates her from the rest, she has no identity. so heres my suggestions.
please keep in the mind the following numbers are not checked beyond using if attack damage and ability power were this kind of thing this means the numbers SHOULD be subject to change it is just a proof of concept.
Passive:
Evelynn has 5% lifesteal and spellvamp but receives demished results from additional lifesteal 50% (spellvamp is out of the game so...ya know) this does not effect
or 
additionally any time evelynn gains health that is or would be gained she retains it and after 2 seconds regens it rapidly
this includes: health Regen, heal spells, etc.
(This makes a lane Evelynn have great lane bully additudes, her jungle side however well as allows her gank more aggressively and return to jungling even when she took a beating for it)
Q: Hate spike COST: 40 / 35 / 30 / 25 / 20 COOLDOWN: N/A CHARGES: 2
lashes out vicious claw swing that hits enemies in front and behind the selected direction, dealing 10/15/20/25/30 initially and deals (50% / 100% / 150% / 200% / 250%) any life gained from Evelynn passive regen for the next 4 seconds
hate spike has no cooldown but requires Evelynn to heal 100 / 200 / 300 / 400 / 500 health from her passive to gain a charge. (keep in the mind what applys to the passive)
why? this allows evelynn much more versatile build paths, if she needs early Magic Resist she can build a
and still use this to get some damage at the same time. if she has a lot of quick short skirmishes she can get
. while if its a blute force duel she can get Charges from
or 
W: Shadow Frenzy COST: No cost COOLDOWN: 30 / 28 / 26 / 24 / 22
Passive: When Evelynn gets a kill or an assist she can cast shadow walk again within 1 second but with a Diminished Movement Speed buff (50%) this resets when shadow walks cooldown is reached
Evelynn goes invisible for 1 second gaining 30% / 40% / 50% / 60% / 70% movement speed, her next basic attack causes her to launch at her target striking them for 30 / 60 / 90 / 120 / 150 + (20% of Attack Damage)(40% of ability power) with total multiplied by the Percentage movement speed increase.
this allows Evelynn to maintain her very aggressive ganks/counter ganks but at the cost of her disengage potential. High risk high reward. also gives her a good way to dodge skill shots and counter attack.
E: Ravage RANGE: 225 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 9
Evelynn slashes her target twice, dealing 35 / 55 / 75 / 95 / 115 (+ 50% AP) (+ 50% bonus AD) physical damage and applying on-hit effects with each slash and breifly slowing the target (trundles Q length max min about half that). Additionally her basic attacks deal 20% of the targets and Evelynn bonus magic resist and armor. (wanted to try a different form of tank shred then % health damage as well as makes it much less effective against ADC's and APC's instead of the universal damage from % health damage)
(NO ATTACK SPEED)
R: Agony's Embrace COST: No Cost COOLDOWN: 500/440/380
Evelynn Tears a piece of every units Life force around her to barrage a single target. taking 0.5% / 1.0% / 1.5% max health from allies and enemies and dealing the amount absorbed plus 75 / 150 / 225 + (10% of Attack Damage) (10% of Ability Power) (10% of Armor) (10% of Magic Resist) True damage and healing all allies that had life taken by 20% of the total damage
(This ult is about timing and placement, the more units around the more effect it is overall, due to its long cooldown it makes the timing of it all the more important, as well as makes it's heal much more effective in a team fight)
Well thats it, I hope you guys like it.
And jungling with Evelynn will be MUCH harder without the AS on her E. Im not that sure with her R too, cause I always try to kill the squishies like the ADC or Midlaner, the Shield is just what you need to stay long enough in the fight and you shouldn't waste your only CC for the tanks.