"Saves" stat for supports

dudeguypants··6 votes·4,726 views

How many times a teammate is bout to die and you save them with heals/ shields/ swallowing whole/ etc., but adds nothing to your overall score? Saves should = assist in terms of gold and kda.

Currently the reward is "ty raka" or "nj Tahm" and maybe an honor at the end of the match. But if a dude's about to die and your heal gets him/her/it away alive - this is a major play - saves a death, takes a k from the other team. Now if this happens multiple times in a match, that could really add up in terms of gold/ kda.

Maybe not even it on your kda - but if you're tracking CC score, may as well track saves, right?

I know, saving teammates is your job as a support. It'd be like if you gave Zed a K for every time he... gets a kill I guess?

7 Comments

Terozu4 votes

I... Strongly disagree. The reward is the gold you denied the enemy for their efforts.

The Kombinator2 votes

Pretty much what Terozu said. The direct reward is the enemy not getting the gold. Though it could be in-game purely for statistics with no direct affect.

Mr Voidling2 votes

Only thing I'd say is that teams need to recognize them a little more. If I flash shield/heal you to save your life, y'all better show a little appreciation.

Homeless Asian1 votes

I wouldn't be sure how this would be implemented in the game. Tracking CC score is easy due to the fact that CC isn't hard to track. If you were to track "saves" how would you even try to track it?

dudeguypants1 votes

I dunno, algorithms or something? If they can do it it in baseball they should be able to do it in league.

While I’m dreaming I might as well ask for a kiting stat. I have zero idea how to implement that either but it could be fun to figure out a measurable kite.

dudeguypants1 votes

Or maybe the same way hexdrinker procs?

nyakasgoods1 votes

The reward for good play is eventually winning the game.

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