new support/mage champion
Hello fellow rito gamers, I am posting this idea of a range support mage that Ive been thinking of for sometime. the name of the champion is quam. Its a celestial being protector of planets that takes on the form of a transparent human made of different stars.
the lore goes like this "Quam a celestial being that has been wondering universes since the day it was brought into this world. Not knowing why or where it originated from it is determined to find out.Quam has witnessed lots of deaths of planets through the destruction of other planets and other clestials in its 1st millennia and has vowed to do what it can to protect what it can with whatever it can.Quam has figured out that it can fuse its self with dark holes suns and other stars at the end of their cycle to extend its life.
Quam unlike most other supports does not run on mana, instead uses his health as a resource.
Passive is if he uses an ability and it kills him, he shifts becomes immune for 3 seconds when that ends he gains 5% of his health back plus the cost of the ability that killed him as a shield for 3 seconds with a 90 -160 second cool down. If he is done in with a killing blow he heals for 15% of his total health and gains 10% movement speed for 3seconds.
Q black hole: **costs 5% health **
launch a black hole at a destination like threshs lantern but instead of doing all that hocus pocus mumbojumbo it pulls people into it and explodes after 3 seconds causing aoe damage 50/65/80/95/110 (+25ap and 10+bonus health) and stunning for **1/1.15/1.25/1.35/.145 **seconds.As a passive it gives a buff of 150%
**W white dwarf: ** **costs 20% health ** range place a white dwarf at target location allies that walk within the area of the dwarf are granted a shield closer you get to the center the more powerful the shield . Every ally that walks through the dwarf heals quan 1.5% of his total health (only allowed the shield once every 10 sec) Passive increases movement speed by 5% .
E astral field an aoe that heals for 2.5 health for allies but costs 1.5% of his health channeled for 7 seconds. Passive ap by 5%.
**R solar bomb ****costs 25% health ** launches a sun at a target the grows as it heads towards its destination increasing in damage then shrinks, if it hits someone at its biggest point it does maximum damage and causes anyone in its radius to flee for 1.25 seconds and taking their total health damage for 3 seconds.
every abilty it learns alters his appearance and makes it more visible. dark hole is on his left hand while white hole is his right hand, the solar bomb is where his heart would be and astral shift amkes it lighter. when the abilities are on cooldown they slowly grow back to their size.
If you made it this for thank you for your time and hope you enjoyed.