NEW ELEMENTAL DRAKE: The Lightning Dragon (Storm Drake)

KinkyForDessert··3 votes·1,063 views

Dear Riot Community,

I have recently read about the speculation to introduce a new elemental drake. I loved the idea to introduce another dragon, as I'm a huge fan of dragons. Everything is better with dragons, right? Right.

A front is approaching Summoner's Rift and the champions can hear the crackle of lightning in the distance. It was a storm front. A new force is flying towards the rift and there's nothing anyone can do to stop it. It's a fresh and powerful entity, a force to not be reckoned with. The Storm Drake (a.k.a Lightning Dragon) will be the most ferocious and volatile of all the other dragons; excluding Elder Drake.

Approaching this Dragon would be near impossible at extremely early levels without team coordination; it's features are destructive.

NEW ELEMENTAL DRAKE: The Storm Drake (Lightning Dragon)

(Is it a Super Saiyan Dragon?!) Appearance; Dim Goldish Hue encompassed with crackles of electricity.

(Don't go alone!) Shoots bombs of electricity; three consecutive hits to a single champion will paralyze one's character for a couple seconds.

(Better bring a lightning rod!) The Storm Dragon does reflective magic damage to anyone hitting it.

(Elemental Storm Drake buff; Surge of the Storm!) Your champions gain a new surge of power! Within you is the magic of the Storm Drake; Anyone whom happens to be an adversary of the buff holder will receive reflective magic damage.

(Elemental Storm Stacks; please hit me!) Increase in reflective magic damage; 1st stack: Miniscule reflective magic damage (every third auto upon buff wielder) 2nd stack: Minor reflective magic damage. (every third auto upon buff wielder) 3rd stack: Moderate reflective magic damage. (every third auto upon buff wielder)

A concept, an idea, thoughts and or criticisms welcome!

P.S. Don't worry about the math; that's up to Rito! (:

Have fun Storming the Rift, Summoners!

6 Comments

ModThe Djinn1 votes

I'm a bit concerned about the potential power overlap with existing Drakes. Fire Drake is already designed as the "Combat Strength" Drake, and you'll notice the others all have distinctive roles as well -- mobility, sustain, and objective control.

This effectively provides ANOTHER "Combat Strength" Drake, which could make a game with Fire/Lightning Drakes impossible for anyone who loses a few of these -- your enemy ends up stronger, AND you end up hurt when you attack them. How can you possibly fight that? Even if you get a solid burst off on a valuable target you'll end up taking retribution damage, and that's crippling.

It's an interesting thought exercise, and not a bad idea to throw up on a brainstorming board, but I'm not sure it can live in an ecosystem where the Fire Drake exists, and I really don't like that it punishes ALL attacks against ANY member of the opposing team.


The encounter design is kind of cool though. I like that it has an effective tank-swap mechanic, although it seems like it might currently be too easy to handle simply by switching off once or twice. Might be more interesting to have it fire off electrical charges at the nearest enemy that stack, dealing more and more damage the more stacks it has. That way you have to juggle more to manage the stacks, rather than just doing it once to avoid being stunned (something most champions can handle).

KinkyForDessert1 votes

I think you're right in your statement and respect it. It's something conjured up in the idea as an elemental drake, but where else can we go with the basic elements; I.E. fire, water, earth, air, and lightning. There's even Elder which wanes on the idea of elemental.

What if there was something, some missing element we're missing that could fit into a balanced role theoretically?

What else could lightning do? You wouldn't want to touch it, because it shocks and conducts into/through a variety of targets that aren't insulated.

As with the stacks stated, the reflective damage would be quite minuscule; Imagine the first stack only reflecting 5-8dmg every third auto?

We could very much as well change the amount of stacks Storm Drake takes to stun the champion; maybe lower it to three and if someone slips up they get stunned. Especially when contesting this Drake it could very well mean a clear opening. Or as you said, "Do more damage to the champion that gets stacked upon."

So there could be somewhat of a tank-swap mechanic or even a lethal stack mechanic which would warrant immediate help from teammates.

What if it provided def/mr buff instead?

Hmmmm....

ModThe Djinn1 votes

{quoted}What if it provided def/mr buff instead?

That gets us into a similar situation, where a team is better defended and has better offense. I'd recommend we need to be looking at what other types of gameplay we could support.

My recommendation on that Elemental Drake thread was a Drake that provided a shield that generated out of combat, similar to Yasuo's, but only lasted for a second or two once triggered -- the goal was to provide something cool for hard-initiation based teams that had counterplay (poking the shields down early and wasting them, in this case).

A Drake that plays into the Vision game could be interesting though, as could one that focuses on some sort of map control -- a Drake that occasionally shocks an enemy minion wave and damages them slightly, for example, which could give you openings to take map objectives or push other lanes. But this is just theory-crafting random ideas and trying to find new gameplay hooks. :)

KinkyForDessert1 votes

Make a post. Make it crazy. Maybe something that will nab Riots attention.

Void Drake. Eats the fog of war at random. Or increases vision through fog of war. I don't know.

Next Drake has to be something awesome.

League of Legends needs more dragons. There's never enough dragons. Ha!

SparkSummary1 votes

Kill Shyvana at lvl 16 and have a buff like Flame Drake.

lightdragoon881 votes

When I think of a buff Lightning Drake would give...I think "Attack Speed" Maybe 10% per buff.

But if we think about distinctive roles then I can think of 3 things:

  1. Faster recall

  2. +gold on champ kills (maybe an extra 25 gold per buff)

  3. Bonus damage to minions.

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