[Champion Concept] Hein , The Brink of Sanity

stone the blacks·5/10/2018, 10:48:26 PM·1 votes·1,204 views

Lore: >Who knows i aint as skilled or patient as lol lore team Bio:Survivor of the Ruination due to necromancer's magic, only to be dragged and left in the void.(or some shit like that)

Appearance > A Gray husk on a beast at this point stood before me. This thing dripped of purple foam from its mouth with sunken bleached soulless eyes. On its right arm, 3 bones were protruding and lightly steaming from the contact of the light; at the end of the twisted arm laid one vicious hook, protruding out from the top oh his wrist and stabbing through his own arm separating into 3 smaller, sharper claws. The Left arm was sagged down much lower than the right, with what appeared to be a should torn out by a claw; slashes and chunks missing were common down to its forearm; at the forearm there was no hand, but a stub oozing of others blood, often not human, and chunks of once void borne creatures. It's body consisted of skin missing or being pressed against the bone showing an outline of the monstrosities skeleton. It walked at an exaggerated limp , but it cannot be told why with torn, rotten pants have been soaked in mysterious fluids and drape with every step.

Base Stats > HP: 525 HP Growth: 92 HP Regen: 3.5 HP Regen Growth: 1 Armor: 23 Armor Growth: 1.5 Magic Resist: 32.1 MR Growth: .75 MS: 330 Range: 300 AS: .632 AS Growth: 2.8%

Passive A Claw and a Stub > Auto attacks grant unique effect based on: Range, Your Current health, targets current health. Range: auto attacks in between 150-300 range grant 12%-30% MS for .75 seconds based on lvl; auto attacks in between 0-150 range slow the target by 20-38% for .75 seconds (2s CD per unit) Your Current Health: Sacrifice 0.5% or your current health on autos vs champions to deal damage equal to the amount consumed, and heal you for 10%-150% (based on missing health) of the health consumed Targets Current Health: Auto Attacks deal up to 33%-100% increased damage to targets based on current health [maximum damage at max health down to none at 0% health]

Q An Unforgiving Opportunity > {name} Burrow his claw into the target latching onto them and become immune to all forms of CC while attached you loose 8% Max HP per second, but you have 50%/65%/80%/95%/110% increased attacks speed vs the target you are attached to

CD: 15/14/13/12/11 Delay: .25 Range: 300

W Infected Stub > {name} flares his infected stub and cleaves it in a small arc in front of him marking champions and monsters hit for 4 seconds and dealing 60/100/140/180/220 (+80% AD) as physical damage. {name};s attacks vs marked targets steal .25%/.5%/.75%/1%/1.25% of the targets max Health and grant a stacking attack speed buff of 8%/10%/12%/14%/16% for 3 seconds refreshing upon receiving another stack.

CD: 12/11/10/9/8 Delay: .13 sec Range: 350 at 120° arc

E Existence of Greed > **Passive:**Killing a unit while under 20%/25%/30%/35%/40% Health grants a permanent .5 armor and MR While Existence of Greed is not on CD Active Temporary Loose all bonus resistances gained from Existence of Greed and gain .25/.5/.75/1/1.25 AD per stack for 1.5/1.75/2/2.25/2.5 seconds

CD: 30/27/24/21/18 Delay: .3 Range: -- --

R The Fury of the Dead Man > Toggle: [ON] {Name}'s auto attacks drain 8% MAX HP and cause 5%/7.5%10% of his MAX HP (+30% AD) to be dealt as Physical in an large arc behind him [OFF] {Name}'s Auto Attacks gain an extra 5/10/15 Range and deal 2%/3%/4% increased damage per stack for each consecutive attack on an enemy champion (max of 10 stacks)

CD: 5/4/3 Delay: -- -- Range: [ON] 600 at 170°


Feedback appreciated -Not a balance expert might readjust [probably] absurd numbers with feed back later. Mostly focusing on kit fluidity.

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