Kai (a new supp idea)

Kakzak61·6/11/2016, 7:12:09 AM·2 votes·950 views

Kai

LoL champion supp ranged, 40year old, geisha or a female dressmaker picture of proposal for champ desing

passive: increased hp/mana reg per lvl

a: pulls ally to you (range like Blitzcrank his pull ) not blocked by minions, blocked by enemy champions and large monsters

z: charged with minion deaths (cloth) up to 100 charges, charges are not displayed like trash but added automatic (building graphic possible maybe like a filling sac) When charged you have 1 shield for allies that blocks and deflect vertical dmg, shield duration like Sivir her shield, here some examples:

Things that you stop

  • Ash her ult, Bard his magical binding or Thresh his grab Things that aren't stopped
  • ults like Ziggs, Rek'Sai goes underneath, Syndra can trow minions on him

q: ranged skillshot, (range=lucian dash) witch do dmg to

  • first enemy unit it hits and next behind it, follows a strait line behind to others enemy, first and last are slowed heavily( or all), a bit like bards magical binding but continuous and doesn't stun

ult: dmg in a zone like sona’s ult, but also behind, blanket that falls(first dmg), after that blanket that pulls in her direction(second dmg), all heroes are pulled in this direction like a big tresh flay.

I made this from ideas for a sup who's mechanics where missing in league of legends (except for the ult, ideas are welcome) and for a champion i would love to play.

Once a supp, always a supp right? :)

2 Comments

Arakadia6/11/2016, 7:39:39 AM1 votes

I really love this concept and its very cool. However its quite underdeveloped. its somewhat small and much of it needs more explanation and clarifcation. Such as her Q, is it a skillshot and how do enemies block it? I love her abilities though.

You should go back and explain the abilities more along with checking your grammar. Its easier to read and thus more likely to be liked if you put periods capatallize each sentence.

For the passive, I suggest you give something more unique. Every champion gets mana and health regen per level, and her passive is just a stat buff which is quite boring imho. Maybe give her a flying carpet passive?

Her Q seems like a thresh lantern, I suggest you change/make it unique from the lantern.

For a passive give her something that fits her playstyle of a long ranged support.

Also her sheild is very akward. Some abilities might count as vertical but look like they arent. It creates hidden power which isn't fun. I think you should make it a full spellshield or change it. I love the idea of collecting cloth and all that.

Awsome idea :D

CoolKnightST6/11/2016, 7:52:29 AM1 votes

A(Q) doesn't feel like it will interact properly with the kit. Not only is has a terrible ballance design. Their are no conditions what will result into small hitboxes on it & high cost/cooldowns to ballance it out.

Z(W) feels intressting and can actually work. The charge system will work really well in lane but outside it their are some problems but the concept it still unreliable if you don't change the rest of her kit into a siege concept. We don't really have supports with that concept in mind so that would be intressting. Let the stacks of minions scales with rank and you get one intressting ability.

E Seems an ok ability

R Delayed cc can work if their are ability to setup with. It could interact with his E


Overal I feeling the champion will have an idenity crisis. You basicly want a version between Thresh & Blitz but you give them way to much raw power. Personally I would really look into the concept of fitting her in siege comps. The class interruptor comes to mind

What I would do is this:

  • P: Not sure, maybe something more offensive or defensive or maybe even some kind of mobility.
  • Q: Change it into a turret that you throw that only hits one enemy champions. It fires an electric laser that tethers with a enemy champion and slows them.
  • W: Unchanged but it now charges after 18 minions deads (that are 3 waves) up to 13 on max rank. Assists & Kills also count as a minion dead.
  • E: Unchanged but will now snair enemies with in tether of the Q
  • R: Unchanged