Champion Concept - Crow
This is the first in a series of champion concepts that all come from the game Evolve. Note: this is just a rough outline and i haven't come up with numbers for most abilities yet. Feel free to comment with feedback
Passive - Trapper: Crow can see nearby stealthed units including ones in brush.
Q; switches between Crow's kinetic long rifle and his stasis gun, gaining slightly different stats between the two guns and a new w ability Long rifle: gains more damage and basic attack range Stasis gun: crow gains attack speed and basic attacks apply an X% slow for ~.5 - 1 second(s)
W; Charge shot: after charging his weapon for 1 second and gains a bonus effect on his next basic attack Long rifle: Next basic attack deals true damage Stasis gun: next basic attack applies an X% slow (thinking around 75-95%) for several seconds
E: Gobi: Crow unleashes his pet batray, increasing his vision range by X for X seconds and revealing all units that come within that range for X seconds
R: Mobile arena traps all units within a ~1000 unit radius, giving all allied units +% damage output and all enemy units -X% damage output
Base stat suggestions and other tweaks are welcome